
Happy New Year, everyone! Welcome to the 2025 version of BallBastic!
- Water levels have been raised so that if a player fails, the amount of time before he or she can try again is reduced.
- Ballcoin is no longer a method by which to gain lives, and instead can be used to unlock two ball types.
- Added a new secret ball type. Good luck finding it!
- Optimizations in code for when a player wins or loses. Should be unnoticeable on stronger PCs but better fits with the mantra of the game being playable on a toaster.
- Renamed Turn to Inertia and increased its rotation speed to better sell the idea that your ball should not move on the platform by itself. The level previously called Inertia is now called Quick Shift.
- Aligned the occasional out-of-place texture.
- Removed freeplay mode, as unlimited lives is now the standard.
- Added an additional trampoline in Trampoline, as players were confused as to what the big black disc was.
- Reskinned slower powerups, as their color shade was too close to normal pickups and could confuse players. Now they are a shade of pink.
- Reduced glossiness on angled platforms facing the camera so that players are not blinded by the light.
- Reduced glossiness on player balls so that light reflections are less obtrusive.
- Some levels have been more forgiving or more challenging for better difficulty scaling.
- Fixed bugs of mobile-exclusive things like buttons being in the Steam version of the game.
- Removed shadows in specific places where it would negatively impact players.
- Various minor bug fixes for a smoother and more fair experience.
- Removed the DLC packages as they are no longer relevant. If you paid for a DLC package in the past, please email proof to [email protected] and I will give you a refund.
