Hey Everyone,
Here’s our latest patch focusing on expanding crafting and improving our lighting and visuals. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email protected]
Version 0.05 Changelog:
- New craftable item added: Bow (Stick plus cloth plus rope)
- New craftable item added : Arrows (Stick plus 5 feathers)
- New craftable item added: Fire torch (Cloth plus Stick)
- New craftable item added : Medicine (Aloe plant plus Marigold flower)
- Fixed staircase built scale being different from ghost scale
- Fixed hunting shelter built scale being different from ghost scale
- Fixed enemies not playing correct death animation
- Enemies no longer get stuck jumping down from trees
- Enemies will dodge around close trees more often, less instances of getting stuck on trunks
- Fixed(removed) weirdly shaped weeds
- Fixed rusty axe duplication bug
- Fixed yellow axe not appearing in inventory
- Lower sound effect tree breaking notification
- Fixed bug where you could throw multiple tennis balls at once
- Added support for more resolutions
- Parry no longer affects burn/poison and other damage to player
- Carry log animation added to player
- Improved enemy collision detection with built walls and structures
- Enemy vision is now properly blocked by player built structures
- ‘check bloody arms’ animation can be cancelled by other actions more reliably
- Fixed enemies sometimes getting stuck and walking backwards forever
- New 3d models added, first class passengers * 2
- Fixed rope not appearing in inventory when collected
- Added new female texture and hair variations
- Fixed glitch in cave where players could fall through ground
- New cave prop added : Mining hat with light
- Fixed some pathfinding issues in animals and mutants
- Fixed lit fires blocking enemy vision causing weird AI behaviour
- Enemies should set themselves on fire less often
- Fixed an issue where enemies would get stuck on spot while climbing trees
- Fixed counter attacks of cannibals sometimes not registering
- Fixed missing turtles on main beach
- Fixed enemies getting stuck in trees
- Fixed enemies freezing upright after being shot with flare gun or burnt
- Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
- Stick holder now holds 20 sticks!
- New cannibal village art added: Blankets, drying racks
- Rabbits and lizards will navigate around trees and rocks better
- Distorted mutants can now be killed with flare gun/fire
- Improved bloom
- Adaptive photographic tonemapper added
- Fires now drain slightly faster
- Improved sunlight settings
- Motion blur now takes into account HDR
- Improved foliage lighting
- Improved water shader, more refraction as depth increases, more accurate sky reflections
- Raised player fire damage amount
- Rope pick ups added to some cannibal villages
- Pedometer now shows outside temperature
- Logs should no longer fall through rocks
- Fixed plane seats vanishing on loading save game
- Made feathers brighter, made batteries brighter (easier to see in inventory)
- You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
- Fixed plane crash crazy motion blur bug
- Marigold and AloeVera now get stored in backpack when picked up
- Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
- Fixed issues with taking bombs from inventory
- Birds now spawn feathers when killed
- Day counter now starts at 0 from when you first wake up in plane
- Improved cave items/layout and lighting
- Fixed lizards & birds vanishing when close to edge of screen
- Rainbow will be forced off now if night time
- Tweaked rain chance settings
- Enemies will now push past bloody table instead of getting stuck
- Fixed dead bodies spawning too many chunks when chopped up
- Fixed some missing sound effects, improved night time sound effects
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.