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04/27/2014 04:00 PST Maintenance - 4hrs (Balance)

Hello everyone,

We have an extensive balance patch scheduled today.
Maintenance Schedule:
April 24 04:00 PST – April 24 08:00 PST

Please refer to below patch notes for details of the balance update.

Contents Updates

- Added login event contents
- Supply Crate rewards have been changed

  • A Supply Crate will now be given after winning 3 matches. Adding 2 more wins afterwards will provide a Quality Supply Crate.
  • Once player receives a Quality Supply Crate by winning 5 matches, reward count will be reset and player will receive a regular Supply Crate after winning 3 matches again.
  • Supply Crate now provides 1 or 2 Purified Ore
  • Quality Supply Crate now provides 1 or 2 Purified Crystal

- Update on Weekly 50% Discount

  • Discount on sunglasses is over, and following items will be on sale
  • Napping Cat, Horse Mask, Friendly Chicks, Compact Wind Turbine, Skull Mask (Weekly Discount does not affect gold prices of the sale items)

- A safety system has been added to permanent unique (orange and blue) item disassemble interface. Players now need to input numeric codes displayed in the interface in order to proceed with disassembling unique items.
- Updates on netcode

  • Amount of host’s bandwidth usage is greatly reduced.
  • Anti-leadshot feature has been improved, thus gameplay with bad ping has been greatly improved.
  • Improved the issue of characters shaking when ping is bad.

- Number of rounds in 1vs1 Team Elimination and Gladiator matches is now increased to 7 rounds.

Balance updates

- Common changes

  • The distance that a player can travel in the air by dashing after wall jumping has been decreased
  • Resolved the bug in which characters that are knocked up in the air or knocked down on ground not getting 50% reduced damage from flame thrower and grenade launcher.
  • Player characters can no longer shoot while on boost run status. (Firing ranged weapon will cancel boost run)
  • Flipping (knocking up) now keeps targets in the air slightly longer than before.
  • Continuous dashing motion is now smoother and dash-jumping distance has been increased.
  • Added new character animation/motion for when getting attacked in mid-air.
  • Player characters now receive super armor status when rising up from the ground and take only 50% damage when attacked while rising up.
  • Player characters now take 50% reduced damage while in bash motion.
  • Getting knocked up again in mid-air now won’t get the target as high as before.
  • Player characters can only Rise, Rise Attack, or Roll Dodge when knocked down on ground now.
    • Any action other than these intended ones such as does not cancel rising animation. For instance, players can no longer shoot ranged weapon while rising up.

  • The following damage reduction skills and states now also reduce damage from active skills (Q, E, R skills):

    • Armor stat bones
    • Knocked-down and Knocked-up states
    • Particular damage reduction skills such as Rena’s Shadow Dancce

  • Player characters can now move while guarding or taking NPC’s melee attack.
  • All player characters’ rising attack now have fixed damages instead of damage based on weapon’s attack power

    • Ivan: 40
    • Rena: 40
    • Elena: 30
    • Max: 40


- Character balance updates

Ivan

  • R skill, Lightning Blade damage is decreased from 70 to 40 and has 4.5 second cool-down time.
  • Decreased damage of jump attack by 25%. Ivan can now continue combo attack on targets that are knocked up in the air.
  • Attack Damage ratio of the final blow of a combo attack has been decreased from 1.8 to 1.5.
  • Attack Damage ratio of the knock-up attack lead by 3 normal melee attack combo has been decreased from 1.0 to 0.8.
  • Lucky Bullet now knocks back enemy targets.
  • Invincibility duration of following skills has been reduced.
    • Cyclone Kick: 0.9 sec > 0.5 sec
    • Death Strike: 0.9 sec > 0.5 sec

Elena

  • Damage of R skill, Home Run has been decreased from 75 to 45. R skill now has 5 second cool-down time.
  • Increased damage of final blow of LMB>LMB>RMB>RMB combo attack. (LMB: left mouse button, RMB: right mouse button)
  • Reduced reloading time of Marauder series (Marauder reduced to 0.1 / Lightning Marauder to 0.05).
  • Decreased penetration rate of New Tuber from 18% to 15%.
  • Elena can now deal combo attack on enemy target that is already in mid-air.
  • Hammerfall now knocks up enemy targets instead of knocking them back.
  • Decreased DPS of assault rifles by 5%.
  • Grenade round’s direct hit sensitivity has been reduced.
    • Before: grenade exploded if an enemy target existed within 20~25 CM radius
    • Now: grenade explodes if an enemy target exists within 5 CM radius

  • Invincibility duration of following skills has been reduced.

    • Hammerfall: 1 sec > 0.8 sec

Max

  • Seismic Smash damage reduced from 60 to 40, and it now has 7 second cool-down time.
  • Reduced radius bonus of Seismic Smash gained by Crowd Control skill by 33%.
  • Fixed the bug of Shield Shock not damaging enemies when casted right above the targets. Reduced damage of Shield Shock from 140 to 120. Shield Shock can also damage knocked-down enemies now.
  • Reduced penetration rate of flamethrowers by 10%, except for: Inquisitor - no change Blast Inquisitor – increased penetration rate by 5%
  • Slightly reduced DPS of Apocalypse series.
  • Movement speed when holding miniguns has been increased slightly.
  • Dash attack with shield now knocks back enemy targets instead of knocking them down.
  • Damage of Shield Charge has been increased from 160 to 180.
  • Getting attacked with normal attacks while shooting flamethrower or minigun now does not cancel/stop shooting action.
  • Invincibility duration of following skills has been reduced.
    • Shield Shock: when slamming on ground 0.6 sec > 0.3 sec / additional 0.2 sec when activated
    • Shield Charge: 0.9 sec > 0.5 sec

Rena

  • Shadow Rush skill damage is reduced from 80 to 40, and it now has 6 second cool-down time.
  • Cloaking after casting Shadow Decoy now grants her invincibility for 0.2 seconds instead of being invincible for the entire cloaking duration.
  • Added casting time on Shadow Dance skill, and Rena becomes invincible for 0.2 seconds after casting the skill.
  • Jump attack damage has been reduced by 15% and Rena can now deal combo attack on enemy target that is already in mid-air.
  • Shadow Rush now knocks down enemy targets.
  • While Shadow Rush skill has been an unguardable skill, player characters can now receive Guard Break status when guarding it with melee weapon.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team