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Update #15 - Horrible Experiments - Week of February 8th

Are you ready for a pretty huge update? Yes? Good.

For starters, we bring you the Hyper Launcher. An incredibly powerful high-level explosive weapon, shooting instant hit grenades. Happy with this weapon? Then you should totally get yourself the brand new Crown of Hatred. This crown replaces all Weapon Chests and Radiation Canisters with Ammo Chests! Perfect for those who never want to change their equipment. We also have two new B-Skins for you, and some very subtle, but important tweaks to the floor tiles in most areas. They should now look less repetitive and more interesting!

Let's see, what else... We buffed a lot of mutations. Gamma Guts & Laser Brain now both deal more damage, and, good news for Minigun fans, Recycle Gland now gives you ammo whenever you hit something, instead of whenever you miss.

Oh yeah, one last small thing. We added a whole new area called Laboratory, filled with 4 brand new enemy types and a whole load of scientific props. You'll be fighting several types of Mutated Mutants and something so sinister we can't begin to describe it. The Labs will be the transitional area to the "final" area, so you're all getting closer to the Throne! Don't worry about the game being close to finished, because some of this week was spent sketching out what is left to do, and there is still a giant amount of stuff we want to add. The game now only has a fraction of the secret content we want it to have, and we're still working on a whole load of meta- and endgame additions. Other than that, we're preparing for some pretty big code changes to finally make the game run better for everyone. It'll take a lot of effort, but it's something we'll have to do some time in the following weeks.

Thanks for joining us on this ride, and enjoy your update!

    Features
  • Laboratory!
  • Two brand new B-Skins!
  • The Crown of Hatred.
  • The Hyper Launcher, which is JW's personal favorite.
  • Some significant changes to the tiles in Desert & Sewers, making them look less repetitive.
  • The screen now shakes whenever Yung Venuz uses his air horn. Balancing
  • Gamma Guts now deals more damage to enemies.
  • Lasers & Energy slashes last even longer with Laser Brain.
  • Recycle Gland now gives ammo on hits, instead of on misses.
  • Enemies in Frozen City drop more ammo.
  • Alligators have slightly less HP.
  • Mimics now drop more radiation.
  • Flamethrower spawns slightly earlier.
  • Auto Crossbow spawns slightly later.
  • As requested on the forums, the Wolves & Frogs now wait a bit longer before their AI kicks in.
  • B-Skins have been made slightly more rare.
  • The screen now shakes whenever Yung Venuz uses his air horn. Fixes
  • After trying the new movement system, we listened to the feedback and made some fixes. On top, players will no longer get stuck on corners.
  • Rad Canisters finally have a corpse! No more checking the whole level to see if you opened it or not.
  • The enemies in the secret level have been fixed, solving some weird collision issues.
  • We fixed some typos.
  • Crossbows no longer kill you or your Allies.
  • Lil' Hunter no longer gives an error when shooting at an already dead player.
  • The screen now shakes whenever Yung Venuz uses his air horn. Misc
  • The way the darkness is handled has changed a lot. There is now a smaller bright circle around the Player, but the circle around that is now less dark. The amount of light objects give has also been changed. We're looking forward to how this change affects the game's balance.
  • A new prop in the secret area.
  • Something in the secret area now looks more fancy.
  • The screen now shakes whenever Yung Venuz uses his air horn.