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Update #23 - Back to old-school action - Week of April 18th

Whoa, this almost resembles a changelog! Seems like we're back to old-school action, after weeks of moving to new engines, turning the game into a first person shooter, and adding offline co-op! We're all very excited to get back into our usual schedules, and can't wait to find out what the future of Nuclear Throne will bring!

    Features
  • Enemies on Venuz and Mimics now have sound effects!
  • The horribly powerful Super Flak Cannon.
  • We fixed a million bugs and a lot of crash bugs. Not really a feature, but it should significantly improve your Nuclear Throne experience! Balancing
  • Stress has been made more powerful.
  • IDPD no longer spawns when you level up past level 4.
  • The Flamethrower and the Dragon now use less ammo, and push enemies away harder.
  • The IDPD Shielder now shoots a lot less projectiles.
  • Toxic barrels no longer explode, and instead just release gas.
  • Once again, the Auto Crossbow has been made less accurate.
  • Enemies now target both players in coop. Fixes
  • You can now select all crowns with the gamepad.
  • Enemies no longer spawn corpses when flying up etc.
  • Setting the music volume to 0 will no longer give you an error message.
  • Killing Lil Hunter no longer crashes the game!
  • Visiting the stat screen no longer crashes the game.
  • And then there's a ton of bugs fixed related to: Assassins; Crystal's Shield; Portals; The HUD in coop; Bosses spawning; Allies getting hit by explosions, and Golden Scorpions! Misc
  • The game now has a proper icon.
  • Spiders are now green, making them at least 34% more visible.
  • Some of the music tracks have been updated slightly.
  • The lightning weapons now have a work in progress sound effect.
  • Some new tips have been added.

Don't forget to check in with our Twitch livestream every Tuesday and Thursday from 1PM CET to 5PM CET. See you there!