*** NOTE: This update is currently Windows-only. It'll launch for OSX and Linux before Tuesday. Our sincere apologies. ***
Normally, this would be the update where we cleaned up the mess we made with the last one. As an experiment, we decided to do the absolute opposite this time, and just push as far as we could! This update brings two very interesting high-level features to the game. The first new thing is waiting for those skilled enough to reach the sewers on loop. The second thing would be the legendary Ultra Mutations! For this update, you'll be able to level up one more time after reaching level 9. This will allow you to pick an Ultra Mutation. Ultra Mutations are character-specific mutations, that are extremely powerful. In the future, it won't be as simple as leveling up more to get them, but for now, we just need all the feedback we can get.
Seeds have also been fixed slightly, as you can now actually seed different levels with the seed.txt file!
Anyway, enjoy all this horrifying new content, and make sure to tell us what you think! We're going to spend next week cleaning up the mess we made in the last few updates. ;-)
- Features
- Something terrifying awaiting those strong enough to loop. Work in progress.
- Ultra Mutations! At least one for every character. Balancing
- Weapons based on tiny grenades now have slightly different timing.
- Frogs now drop more health/ammo. Fixes
- Seeds now work as intented from seed.txt, but need to be numbers only!
- Toxic now actually heals Frogs.
- Fixed a crash caused by screen shake in the Portal.
- Weapons should no longer be unable to fire until swapped after traversing a portal.
- Fixed a tip for Horror that was too long to fit. Misc
- Some more tweaks to Big Bandit's spawn.
- Some changes to the way Plant's snare spawns, you have to wait for it to connect before being able to fire again. Still requires some camera fixes. Enjoy!