They say "good things come in small amounts". At least we think they say that. It'd be mighty convenient if they say that. It'd fit the update really well if people say that.
In other words : it's been tremendously busy week with events and unexpected travels! Joonas has been cranking out a ton of new weapon sounds, so those've all been implemented! We're also making some progress with the starting weapon art for the loadout screen. Oh, and on one of the days this week, Jan Willem suddenly jolted up and casually strolled to his computer mumbling something about "nerfing shielders". We're not sure what that was about. He wouldn't, would he? It's so funny to watch people die to those.
Since Justin is still a bit too busy for update art, this week's update art is by the always-talented Paul Veer.
- Features
- A ton of new weapon sounds! Blood cannon is probably our favorite.
- Partially updated starting weapon menu art! Balancing
- We added a small delay before Shielder shields shield Shielders! It's a work in progress, but a step in the right direction. Fixes
- Fixed some problems with the menu character art. Misc
- Some small updates to the Labs tiles.
After this week we should have a bit more time to get working on some larger content and the rest of the interface again, so that'll be exciting! Have fun!