Time for your weekly update of Nuclear Throne, and we think this one is pretty sweet! As you'll immediately notice when you boot up, we're slowly continuing work on the interface, and we'll be continue to break and rebuild stuff over the weeks. This week we also decided to throw in a bunch of balancing, some cool new loop things, and two more possibly quite amazing weapons! Other than that, we've also slightly addressed the problem formally known as "shitty RNG", by ensuring at least a tiny bit of cover near most spawns!
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Features
- Some more work on the character select screen, even though things are still broken and very unfinished!
- New bullet weapon: The Incinerator.
- New energy weapon with a 6 second reload time.
- Hopefully, improved spawns!
- You can now swap cursed weapons for other cursed weapons. This one is really interesting.
- Enemies on loop might now spawn as a group of enemies of the same type. Have fun fighting 4 assassins at once! Balancing
- Rads now fade faster on loops as well.
- IDPD difficulty now ramps up, making sure your first few encounters won't be Shielders.
- Crossbow rate of fire has been decreased slightly.
- Laser Minigun is now less accurate.
- Heavy Assault Rifle now spawns later.
- Lightning Rifle now spawns sooner.
- Slight lightning shotgun ROF buff.
- Exploding Guardians now spawn slightly less bullets. (Guardians are still getting a buff eventually, but we're just making these a bit more playable for now.)
- Made some more loop-exclusive changes to Lil Hunter. Fixes
- Ravens should now fly towards the player if there are only a few enemies left.
- You can no longer press L to toggle the letterboxes.
- Scorpions should no longer get stuck in walls. Fingers crossed! Misc
- More Crown Vault tiles.
- Blood Cannon art.
- Heavy Bullet weapons now drop heavy shells.
- Plasma weapons freeze the game a bit less.
- New tip.
Enjoy, and we'll be back with more - as always - next week.