Nothing major this week because of PAX-induced jetlags, but still a bit of pretty good changes and fixes! Most notably, a lot of bugs surrounding the Loop Boss have been fixed, you'll now find ammo and a weapon in 7_3, Rebel's Allies now have smaller hitboxes, making them more survivable and a bit better at pathfinding, and Plant no longer destroys its snare by walking over it! Next week we'll get a few new weapons in before we fly off again, to Fantastic Arcade, after which work on the game should speed up again!
Balancing
You'll now find a weapon and ammo chest in 7_3.
Rebel's Allies now have a smaller hitmask, making them harder to hit and slightly better at pathfinding!
Plant can now walk over its own snare without it getting removed.
The Wave Gun spawns earlier.
The Pop Rifle spawns slightly later.
Eagle Eyes now gives you even better accuracy.
Proto Statues have more HP.
The Super Flak Cannon now uses less ammo.Fixes
The game over screen now shows ??? instead of the area number when you die in a secret area.
Ally corpses can no longer be used to trigger portals during boss appear animations.
Blue squares and invisible frames should be gone, hopefully.
Killing the Loop Boss should no longer let you walk outside of the level.
Fixed some crashes/errors caused by IDPD draw code.Misc
Patience icon no longer look like a potato.
Gator corpses are now darker.
The B music for Palace is exported differently now.
Removed the random offsets chests got at spawn.
Attacking with the Golden Sledgehammer now creates sparks!Enjoy, hope to see y'all again next week!