This update finally deals with some annoying little problems we've had for a long time, we've done some balancing, we've been discussing and implementing some controversial nerfing, and we've added two new Ultra Weapons! We're looking forward to see how the game plays out now, as we made some changes to the Frozen City spawns, and nerfed Lasers. Anyway, varied stuff, dig in!
- Features
- Ultra Shotgun!
- Ultra Shovel!
- New Throne Butt for Horror: Using the beam for extended periods of time now heals you. Balancing
- Continuing our much-hated trend, we've nerfed laser damage a tiny bit, we'll see how this goes down in history!
- Some changes to Frozen City algorithm. Once again, let's see how this works out!
- Robots B Ultra Mutation now automatically eats all weapons left in the level.
- Rebel A Ultra Mutation now gives Allies 50% more HP.
- Less HP for Snow Wolves.
- Slightly more HP for the Snowbots.
- Ultra Revolver now deals more damage.
- Heavy Slugger rate of fire has been increased.
- Removed the explosions caused by Flame Cannon. Fixes
- Pickups are now picked up when the player is in a portal. Might cause some co-op problems, so in a way it's not really a fix while really it is.
- Recoded the way portals work, now always making them spawn from the last corpse!
- Found what caused unplanned Big Bandit spawns and fixed it.
- Fixed another crash caused by boss spawns.
- Heavy Slugs now glow. Misc
- The IDPD spawns on loop now aren't time based, but like Rogue's system.
- Added art for the Heavy Slugs.
- Added art for the Heavy Bullets.
We'll soon finish the Ultra Weapons, and then get working on the second Loop Boss. We also want to bring the focus back to early game play in a bit, making sure we aren't just putting out high-level content. For now, good luck!