And the award for Worst Update Name goes to...... Update #54!
This week was utter chaos. Rami spent his entire weekend flying between Las Vegas (where he was showing the Vita/PS4 build of Nuclear Throne) to Uruguay, but Jan Willem was no less busy. Two of our favorite audio people came over to Vlambeer office, and by those people, we mean none other than Jukio Kallio and Joonas Turner! Musician and audio wizard for Nuclear Throne. Obviously, this means that the game got a pretty cool audio overhaul! And a massive new boss hiding far into loops. Both of these things are extremely unfinished, but whatever, it's weekend, and in Nuclear Throne Early Access land that means that we expose whatever work has been done to you!
- Features
- 3D sound effects! Still very early, and broke a couple of things. Explosions might sound super weak.
- An improved sound "ducking" system, meaning that loud sounds can make everything else a bit more silent. This makes heavy weaponry sound really awesome.
- A first simple round of audio balancing, making everything less of a "play as loud as you can" affair, giving sounds more space & generally also making really heavy things sound a lot better.
- Something extremely dangerous in Crystal Caves on loop. Very work in progress. Balancing
- Faster, more accurate heavy bullets.
- The [CLASSIFIED] at the start of a loop now clears all projectiles on death. Fixes
- You can now loop again.
- Properly fixed a bug related to the old boss intros.
- Fixed a bug related to Big Dog still sleeping but potals appearing.
- Fixed a crash caused by the thing in 7_3.
- Fixed a bug caused by rads touching a portal.
Enjoy! Updates on the audio balancing and Crystal Caves thing should be coming soon, as well as a whole ton of bug fixes. Oh, and something very special and exciting for the holidays.