Developer postOriginal post (opens in a new tab)

Update #55 - I can't believe it's Daily Runs! - Weekend of December 12th

Apparently it's somewhat of a tradition. Update 11 introduced the Quadruple Machinegun, Update 22 brought co-op to Nuclear Throne, Update 33 introduced the Nuclear Throne and Update 44 ended up missing Rogue by a single update. Unconsciously, we've been adding a major feature to the game each 11 weeks. Update 55 is no exception! (Although, no promises for update 66).

Anyway, who would've thought that! In what turned out to be our most challenging week (and a half) of programming by far, we've managed to pull Daily Runs out of the cold, dead ground! Don't ever try doing this in under three weeks, kids. We spent a week and a half barely sleeping and let us reassure you, it's not healthy.

The daily runs are a super cool addition to the game, as they give you one shot each day at playing the same level as everybody else. The scores will eventually be shown in a fancy in-game leaderboards screen, so you can compare yourself against your friends or the rest of the world.

For now, we've got the Steam leaderboards set up for day one, and until the leaderboards officially launch after that, we'd probably recommend the forums, although the game will tell you what your worldwide rank is.

    Features
  • Daily runs! Fixes
  • Fixed most of the seeding problems.
  • Fixed the laser nerf. Or was that last update? Our brains are a bit fried from programming these daily runs.
  • Fixed a problem with big chests spawning on small chest corpses

No, seriously, our brains are fried. We don't think we've ever had this many problems releasing anything at all. Now we're going to sleep for a while.

Obviously, you can still expect a livestream tomorrow at 1PM CET - this time featuring Sound Designer Joonas Turner. Oh, stay tuned later this week for some announcements related to Nuclear Throne on the Vlambeer blog. For now, just enjoy the first few daily runs!