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Update #62 - Terribly Special Effects - Weekend of February 6th

This is an exciting update! We've decided to spend some of our time making mutations look and communicate better, by adding tons of little effects. You can now take a look at your character and see if your Strong Spirit triggered yet, how strong your Stress is, whether you have Gamma Guts or not, and all kinds of cool stuff like that! Other than that, we've done some more bug fixing and balancing, hopefully resulting in a more stable, fun, and pretty Nuclear Throne!

We were going to try and tackle another significant feature next week, but we've had a bit of a medical emergency in the team this weekend. As such, we're giving everybody on the team a errk of downtime while this team member recovers, and we'll see what happens afterwards. Either way, we've really been revving up, and we'll continue to go full speed ahead as soon as our team is back to full strength.

In the meanwhile, this build was uploaded from 30,000 feet above the San Francisco Bay Area. Not that that's really important, but the notion that even that can't stop us from updating the game is kind of amusing to us.

    Features
  • Probably the best feature in weeks: a new movie for Chicken to watch on her TV!
  • Tons of little effects for mutations, and character abilities.
  • Bolts now have sweet trails!
  • Further changes to the character portraits & mutation icons. Balancing
  • Lil Hunter now spawns after a short delay, to give you some time to prepare the battlefield before fighting them.
  • Lil Hunter now breaks walls when flying around.
  • Lil Hunter's attack now has a bit more spread.
  • No more IDPD when taking a tour of the mansion. Security is better than that!
  • Removed friction from bolts.
  • Explo Freaks now wait a bit longer at the start of a level.
  • IDPD Portals now break walls, this might fix some "no portal" problems players have had. Fixes
  • Horror's Throne Butt text now fits on the screen.
  • Better origin for the Golden Bazooka.
  • Fixed a Rad Canister crash.
  • Chicken no longer has normal rate of fire when using her special.
  • Pressing Q no longer swaps weapons. Use spacebar for now!
  • Changed some sound effects back to high quality after accidentally messing that up last week.
  • Some of the second tier Golden Weapons no longer spawn on your first Venus visit. Misc
  • New hitmask for the small bone props in Desert.
  • Named some more Ultra Mutations.
  • The mutation icons on the HUD have been moved 1 pixel to the right.
  • Picking up bigger amounts of HP results in bigger hearts spawning.
  • Added flames behind Rockets and particles behind Plasma.
  • You now get a "NOT ENOUGH RADS" notification when trying to fire an Ultra Weapon without rads.

That's it for this week! Have fun, and please enjoy all the new effects!