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Update #67 - What dog? - Weekend of April 3rd

A smaller update this week, as the last hotfix took... a bit more work than usual.

We've been working hard on the plans and mockups for our interface overhaul, and we're proud to announce the very first signs of that are starting to appear in the game! We've now got support for colored text, meaning that for starters your tips now look more interesting! Words like HEALTH or AMMO will be color-coded, and we'll also highlight anything else we might deem important.

Do note that the current implementation is super early, so where and how we've applied it is probably still a bit inconsistent. We're figuring this thing out.

Other than that, we've got another big update to the mutation icons for you, a few small balances, some bug fixes, etc.

Dig in, and have fun! Hope nothing weird shows up this week.

    Features
  • Basic support for colored text.
  • A big update to the mutation icons! Balancing
  • Snowtanks now explode sooner.
  • Blood Cannon drops later.
  • Heavy Assault Rifle drops slightly later. Fixes
  • Fixed a minor glitch related to Big Dog.
  • Sewers loop boss projectiles no longer fly forever.
  • Steroids now gets a 4th weapon from Big Chests with his Ambidextrous.
  • Lil' Hunter flying around before death now has a smaller collision mask. Misc
  • Saplings now animate faster.
  • Added an effect for getting +8HP.
  • Updated a bunch of tips.

Enjoy!