New update, well I wasn’t expecting to release this update so soon, but during the development I’ve found and corrected some of the issues that were causing the game to occasionally crash during gameplay. After that, the game didn’t crash once and the frame rate also seems to be increased.
A change like this made me think that this update should be public as soon as possible so I didn’t had the time to add the challenges I was planning.
I’ve tested over and over again in the most intensive battles and I haven’t found a single crash, but it is always possible that there is still some issues there, also I didn’t experienced the drop in frame rate that some players felt, so if anyone experienced before, please let me know if it has been fixed in your end or not.
CHANGE LIST
- FIXED: crash when units with buff or debuff are near a projectile
- FIXED: units that create jamming detection hole can't be hidden with similar units
- FIXED: units that create jamming false targets for the allies can't create clones of units with similar ability
- FIXED: refill countermeasures after respawn
- FIXED: custom skins send glow and specular map
- FIXED: misalignment in the mission complete in the skirmish mode
- FIXED: crash after unit is killed (happen more frequently in Ziz and large battles)
- FIXED: crash if placed wrong name for live animation
- FIXED: crash after sub objects killed (happen more frequently in Ziz and large battles)
- FIXED: max visible range not working properly for sub objects
- FIXED: AI ignore the mission borders
- FIXED: sub objects and ground vehicles not firing when equipped with some types of weapons
- FIXED Bomb indicator shown in the top corner when looking away from the drop prediction point
- ADDED: the ability to show "neutralized" using the display warnings action
- ADDED: the option to configure start countermeasure values in the mission editor
- ADDED: the option to add sound LOD in effect objects
- ADDED: the option to add particle LOD in effect objects
- ADDED: option to set meshs in the background
- ADDED: MiG-29IB
- ADDED: Mig-29SM4
- ADDED: J-31
- ADDED: ATA model21
- ADDED: A_FX-12
- ADDED: F-313
- ADDED: TDEFS
- ADDED: P-48 Mod-A
- ADDED: P-48 Mod-B
- UPDATED: Visby
- UPDATED: P-48
- UPDATED: A-12
- UPDATED: VR Map