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v0.9117 [Incubator]

New version available!
Incubator only for now. In this update there are two things that need to be highlighted, first it has been added a possible fix for the X52 joystick, I wasn’t able to test it, so I’m interested to know if this update really fixes the issue of assigning new controls with this joystick. The other important addition it is the addition of a small code optimization that makes intense battles the run much faster.

Other point that may as well be equally important, the avionics specs continue to be revised, in this update it was updated the F-16 and Su-47 family. Related to this, here is a tip, the stats in the hangar are helpful but they can be very misleading if you don’t consider the role of each aircraft.

Also there have been several improvements in the cutscenes, but while they are being announced here they will likely only be visible after that campaign becomes available, but to anyone interested, during the cutscenes is now possible to offer choices to the player that will affect the outcome of future missions.

And finally, multi lock and rocket accuracy have been fixed.

CHANGE LIST

  • ADDED: Cutscenes: new resource system
  • ADDED: Cutscenes: branching option
  • ADDED: Cutscenes: added the option to link multiple sequences of cutscenes
  • ADDED: Mission Editor: in next level action, the option to end the campaign at the end of a branch
  • ADDED: Mission Editor: added the option to save and load missions from the edit folder
  • ADDED: variable tracking refresh rates for the missiles
  • ADDED: Optimization in projectile collision
  • ADDED: D 645-5
  • ADDED: YAIM-120A
  • ADDED: AIM-120B
  • ADDED: AIM-120C
  • ADDED: AIM-120C-4
  • ADDED: AIM-120C-6
  • ADDED: AIM-120C-7
  • ADDED: AIM-120D
  • ADDED: Tactical Symmetry music
  • ADDED: Green Celt music
  • ADDED: The Wheel music
  • UPDATED: F-16 Family avionic specs
  • UPDATED: F-104 Family avionic specs
  • UPDATED: Lampyridae Family avionic specs
  • UPDATED: Su-47 Family avionic specs
  • UPDATED: novel type cutscene
  • UPDATED: Structure type object skin options
  • FIXED: wrong weapon state when the campaign has hidden units
  • FIXED: campaign and mission editor does not update the new mission in the list after being saved
  • FIXED: cutscenes not appearing when set before the briefing
  • FIXED: multi lock not behaving properly
  • FIXED: Mission editor: not showing variables names
  • FIXED: Su-33 reaction time
  • FIXED: helicopter AI movement
  • FIXED: the text parser not reading if multiple keys are pressed at the same time
  • FIXED: rocket accuracy
  • FIXED: Aspide MK-1 linked to the wrong sound file
  • FIXED: crash after going two times to the options menu
  • [Not tested with the actual joystick] FIXED: X52 support or if a button is continuously pressed when changing button configuration
  • FIXED: whiteout effect that units have at distance
  • FIXED: Crash when selection a object of the map in the mission editor