Another update has been released!
It already has been some weeks since the last update, during that time the development was in full production and a lot has been done, so much that the planned update have grown more than expected.
The problem is this also made it difficult to release, as there were plenty of new stuff that require additional testing to be sure that it didn't had any bugs.
But at the same time, I wanted to release the update as soon as possible to move on to other elements of development, so my goal was to release this week, but due to the sheer volume of content and additions, it was hard to have everything ready on time.
Initially, when I noticed that it would be difficult to have it ready this week, I was planning in posting a new report and announcement to talk about the current state the update, but then, the plan has changed again and I decided to split this update in two parts.
What you see here is the first part of this update, the rest will be added in the few days.
This update also adds several new aircraft families, but the next part will add even more.
As for challenges, this update only adds a few, more are to come in the next update, but some of them use elements that are not fully tested, so they required more time.
Other element that was omitted in this update was the ability to skip challenges, while the system was ready, most of the challenges didn't had a price, so it will only be available in the second part.
Also, after experiencing the development of update that took several weeks, I´ll be making for a while smaller and quicker updates to tweak and give every aircraft their respective challenge.
CHANGE LIST
- FIXED: F-117C wrong family name
- FIXED: Texture for F-35C had panel details of the gun port (F-35C does not have internal cannon)
- FIXED: Texture for F-35D had panel details of the gun port (F-35D does not have internal cannon)
- FIXED: F-14B rudder animation
- FIXED: MiG-21PFM rudder animation
- FIXED: F-16 FSW flap animation
- FIXED: MiG-29K missing heat up effect
- FIXED: NF-104A missing heat up effect
- FIXED: F-16 FSW flap animation
- FIXED: MiG-29OVT's condensation over the wings
- FIXED: crash when quitting the mission while leaving trails with a variable geometry aircraft
- FIXED: crash that appears randomly after a mission ends (appeared more frequently after F-14A and F-14D challenge)
- FIXED: Pointer show action for the mission editor
- FIXED: Multiplayer chat now always shows the last message first
- ADDED: F-16C Block 25 Aircraft
- ADDED: F-16 Agile Falcon Aircraft
- ADDED: F-4J Aircraft
- ADDED: MiG-23S Aircraft
- ADDED: XF10F-1 Aircraft
- ADDED: X-36 Aircraft
- ADDED: F-5A Aircraft
- ADDED: Climb rate now change significantly if the aircraft is using the afterburner or not
- ADDED: Acceleration rate now change significantly if the aircraft is using the afterburner or not
- ADDED: Player speed trigger for the mission editor
- ADDED: Npc unit speed trigger for the mission editor
- ADDED: Npc unit HP trigger for the mission editor
- ADDED: Npc unit proximity trigger for the mission editor
- ADDED: Player proximity to Npc unit trigger for the mission editor
- ADDED: Npc unit proximity to Npc unit trigger for the mission editor
- ADDED: The challenge mode now displays the difficulty level of each challenge
- ADDED: Credits in the option menu
- ADDED: Max velocity stats in the aircraft selection screen
- ADDED: Ability to mod weapons load out without changing the original file
- ADDED: MiG-29_9-12 Challenge
- ADDED: MiG-29_9-13 Challenge
- ADDED: MiG-29S_9-13S Challenge
- ADDED: MiG-29SM_9-13M Challenge
- ADDED: XF10F-1 Aircraft Challenge
- UPDATED: Campaign editor, it is now fully completed and now allows to reveal new units after you clear a specific mission of the campaign
- UPDATED: F-22 family stealth values (still doesn't use the weapons bay so the stealth is mitigated by the external load out)
- UPDATED: max speed and acceleration value sin all aircrafts