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Update v0.9107 [Incubator]

Releasing new update is always a delicate action; after it becomes public there is always a feeling of anticipation.

Besides the question of “will they like it?” there is also the fear of introducing new bugs. In my experience I’ve seen small changes turning into nasty undesired results.
To prevent that is why updates that change the gamplay are usually the slowest to become available, however as the game grows, it becomes increasingly difficult to be able to test every corner of the game in just a few days before releasing it.

That is why I’ll try something different in the next build, the use of development branches. As this update features a variety of changes, so it seems to me that the best solution is to provide an alternative branch, this also enables me to easily upload new changes without the worry of making extensive tests in all sides of the game.

This branch will be called, incubator and can be available by following these steps:
Open steam client->select VT->Properties-> Betas->incubator->start game

But keep in mind, the purpose of this build is to serve as a repository for the newest changes/additions, only when we are sure that these new changes don’t create any undesirable effect the same build will be moved to the default and beta branches.
This will also be a test, if this system works, I’m very likely to continue to use this branch, but keep in mind this is not a stable branch and it is possible sometime in the future new updates break some side of the game. If that happens and a fix takes time to be available, you can always go back to the default or beta branch.

(also this update is all about gameplay, but additional content will be added very soon in this branch)

CHANGE LIST

  • FIXED: hangar mode running out of memory
  • FIXED: AI aircraft looking at targets on its back
  • FIXED: Su-37 challenge
  • ADDED: Countermeasures
  • ADDED: New bomb aiming system
  • ADDED: Destroyable Projectiles
  • ADDED: Each engine can have a different reactor
  • ADDED: Ability to test missions in the editor
  • ADDED: the ability to become undetected to high altitude aircraft by flying close to ground
  • ADDED: and updated some aircrafts descriptions
  • UPDATED: AI behavior
  • UPDATED: Sub objects now aim with lead