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[NEW UPDATE] Water Powerset Update and More!

WATER POWERSET UPDATE

This update focuses on making Water faster, stronger, and more synergistic overall. Players will notice improved responsiveness, more satisfying feedback, and a playstyle that rewards skillful combos.

For those interested in the broader changes, we’ve summarized the high-level updates below. For a detailed breakdown of every ability, check out the Individual Changes section.

Overall Changes

  • All-new descriptions for every damaging ability.

  • Damage increases across most moves.

  • Combo abilities now deal more damage on combos rather than reducing damage.

  • More moves interact with or apply Crushed status.

  • Damage splitting hit cap increased from 2 targets to 4 on most abilities.

Water Combos

  • All Water Combo abilities have faster animation speeds.

  • Waterspouts is now a combo ability.

  • All Water Combo moves grant Hydro Bubble stacks.

  • Dehydrate has been redesigned to consume Hydro Bubble stacks, dealing more damage per stack.

High Tide

  • High Tide duration increased.

  • Crashing Wave & Drown now synergize with High Tide.

  • Shark Frenzy & Aqualance can now reduce High Tide cooldown under certain conditions.

Individual Ability Changes

   Crashing Wave

Damage increased by 50%

  • Splits damage across 4 targets instead of 2

  • Grants a damage instance block (1 without High Tide, 3 with High Tide)

  • Reduces High Tide cooldown by 5 seconds

  • Does not consume High Tide

   Aquatic Arsenal

Increased animation speed

  • Added damaging projectile on all swings

  • First swing damage +14%, second +73%, third +80%, final +44%

  • Splits damage on 4 targets

  • Combo moves grant Hydro Bubble

   Waterspouts

Faster animation

  • Damage now 4 hits, +52% damage

  • Splits on 4 targets

  • Can be recast once; second cast 12% stronger

  • Combo grants Hydro Bubble

   Shark Frenzy

Cooldown 6s, Power Cost 300

  • Damage +60%, splits at 4 targets, deals extra to Crushed targets

  • High Tide synergy: guaranteed crits, short buff reduces High Tide cooldown by 4s (max 4 per cast)

   Depth Charge

Damage +10%, splits at 4 targets

   Tsunami Strikes

Faster animation

  • First strike +9%, second +243%, final +9%

  • Splits damage on 4 targets, now Crushed

  • Normalized damage for healers & DPS

  • Combo moves grant Hydro Bubble

   Drown

Damage +157%, splits at 4 targets

  • High Tide increases damage by +83% without consuming it

   Ebb & Flow

Faster animation

  • Damage flow reversed for smoother scaling

  • Splits at 4 targets, combo grants Hydro Bubble

   Dehydrate

Rebalanced damage based on Hydro Bubble stacks (0–10)

  • Now removes all Hydro Bubble charges instead of Supercharge

  • Icon updates dynamically as stacks are consumed

   Aqualance

Initial hit +26%, DoT +44%, splits at 4 targets

  • High Tide synergy: DoT grants cooldown reduction (max 8 per cast)

   High Tide

Duration increased from 6s → 8s

   Call of the Deep

No longer split damage

   Whirlpool

No longer split damage

Dive In!

With these updates, Water offers a more dynamic and competitive experience. Hydro Bubble adds depth to rotations, High Tide uptime feels more impactful, and the overall set rewards smart timing and ability chaining.

Players can now enjoy a Water Powerset that is faster, stronger, and more fluid, delivering a combat experience that truly reflects the power and versatility of the element.