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Demo v0.01b Update
- Changed life piece requirement from 5 to 7
- Changed magic item requirement to enter bewitched mode from 350 to 250
- Added a counter to top and bottom of Youkou gauge
- Fixed first stage 1 enemies shooting multiple bullets on top of each other
- Bewitched Mode adds to PIV
- Star and Moon items change appearance when Bewitched Mode is active
- Magic meters are only reduced to 75% instead of 50% on death
- Added “character belongs to” in each character’s profile
- Sarnari midboss and boss have less health on each phase
- Corrected typos in Manual
- Fixed a bug where restarting special attack practice would put the player in stage 1
- The Yes/No prompt no longer appears when using Quick Retry on the pause menu with the R key
- The number of times continued is now the last digit of the player's score
- Increased the number of frames allowed for deathbombing from 10 to 14
- Slightly increased item collection radius
- Reduced timer on all boss phases to either 45 or 40 seconds
- When earning achievements, the in-game popup now shows all achievements at once, instead of one after another
- Made gravestones in the stage 2 background smaller
- Player will now earn one extra life piece in every other Bewitched Moon Mode
- Multiple Life/Bomb pieces dropped when Bewitched Mode ends are now closer together
- Reduced the brightness of the white foam on the water in the stage 3 background
- Fixed a glitch where skipping through dialogue on practice mode causes the dialogue portraits to hang in front of the pause menu
- Player can no longer graze when they have invincibility frames
- CarolineA's lasers are no longer rendered on top of enemy bullets
- Demo play is disabled temporarily, will be re-enabled in a future patch
- Slowed down "safezone-eliminating" shuriken bullets in Sarnari's 1st boss special attack
- Changed "shimmering" sound heard when starting a game
- There is now a 2-second period after the boss is defeated before starting the next stage when the dialogue is turned off
- Hexnas's 2nd normal boss phase shoots amulets in 1 direction instead of 3