Implemented a dynamic system for events (bombs, turrets, etc.) to appear randomly, introducing variety and excitement to each run. Bosses, however, remain fixed on a predetermined schedule.
Introduced a new event: Soulimp, a creature not particularly dangerous and a bit shy, but it carries a substantial bag of souls.
Introduced a new event: Storm.
Adjusted the timing of miniboss appearances to minutes 10 and 20, with the end boss now scheduled for minute 29:55. This shift aligns better with the progression of the level.
The barricade now spawns at a random position and may contain 2-4 chests, with variations influenced in part by the luck stat.
Chests from barricades can now include all chest ranks, influenced by the player's luck stat.
Added a tutorial feature: When activated, a brief message blinks below the player at level start, reminding them to charge an attack by holding the attack button.
Bugfix: Addressed a calculation issue with drop chances in the crafting window.
Bugfix: Resolved an issue where, if the player dodged at the moment the soulpower window opened, it would immediately close.