Adjusted the stamina consumption formula by reducing the impact of the item damage stat.
Slightly increased the size of minibosses for a more imposing presence.
Minibosses now emit a subtle red glow, enhancing their visibility.
Flattened the progressive curve for souls required for skilling, making upgrades more accessible.
Introduced informative text in the difficulty selection window detailing the bonus souls (+50% / +100% / +200%) for each difficulty level.
Slightly reduced the hitboxes of corruption, bomb explosion, and blob enemy explosions for better gameplay precision.
Implemented an indicator, similar to the ones for minibosses and chests, for the campfire. Activation is possible by pressing Q or left trigger A on the gamepad. The indicator turns on automatically upon completing a level, aiding particularly in Ironman mode for level exit navigation.