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Beta Updates

Since Beta, we have been putting out a bunch of smaller updates more often, to get great new features and changes out to you guys. We have been updating the Beta thread in the forum, but here is a summary of everything we have added to the game since the Beta release.

Version 0.170 Update 6/24

  • Fixed a crash introduced by 0.167 when resetting a level with effects like explosions

Version 0.167 Update 6/24

This is a smaller update that fixes a couple different crashes. We also just added a super helpful feature: the cannon trajectory line!

  • Added a subtle wind effect to the fan, bellows, and vacuum
  • New icons for the limited walls and pipe
  • The limited conveyor belt has new art and a new icon for the part bin
  • Trajectory line for the cannon. See where it's going to shoot before you run the contraption
  • Fix crash when CM window is closed with publish window open
  • Fixed a crash that would happen if you canceled a community level downloading
  • Fix for single shot effects

Version 0.165 Update 6/23

A lot more fixes and adjustments for you guys. Pulleys had a lot of work done to them, so contraptions involving pulleys may behave slightly different. We only had to adjust a few puzzles, so hopefully everyone isn't affected too much.

  • Fixed Paper Lantern, Blimp, and Balloon to make sure that no collision shapes are still active after they pop
  • Made Blimp explode with small force when hit by Energy Burst or Flame
  • Fixed pulleys -- wrote a new pulley joint method from scratch that is more solid
  • New laser splitter icon that is easier to see in the part tray
  • Assorted puzzle fixes
  • Adjusted code so that part bin can be ordered in a way that makes more logical sense
  • Added animations for popped Blimp and Paper Lantern
  • Fixed a few part group flags for some parts that had missing flags
  • Change cancel button to OK when publish succeeds
  • Do not display scrollbar for empty grid
  • Fixed external website links for Wiki, Bugs, Community
  • Fixed scrollbar position for puzzle description
  • Made sure all animations switch correctly so overlapping crocs animations aren't playing at the same time
  • Fixed bug where pulley collide shape wasn't being deleted correctly
  • Some setup work to have a separate inactive part list (to make game run faster)
  • Fixed Flashlight so artwork will line up correctly when initial state is set to be "on" in the editor
  • Added check for impulse from explosion so that if explosion and body affected are in exact same spot then divide-by-zero won't happen
  • Changed Balloon, Blimp, and Paper Lantern popping so that rope disconnect won't occur while Chipmunk space is locked
  • Load multiplayer servers from remote data
  • Fixed code so pulley will rotate correctly when rope is pulled through it. It was only right about 80% of the time before (but no one seem to notice)
  • Fixed calculation of dynamic rope segments on each end of a rope that goes through pulleys to be much more accurate
  • Changed a slide joint calculation to use 64 bits to take care of possible overflows if a generated impluse was greater than 32,767 or less than -32,768
  • Removed unused assets to reduce game size
  • Better centering of puzzle cards
  • Null out shared window when it closes in make state
  • Fix outline sprite for spring trapdoor
  • Reset page numbers in community browser when switching filters

Version 0.162 Update 6/12

More additions and fixes coming in hot!

  • Tutorial puzzles: There are now tutorial puzzles to help players just getting started.
  • Zone of effect: Parts like the fan and anti-gravity pad now show their "zone of effect" when they are selected. This makes it easier to place them in the right spot without trial and error.
  • Fixed an issue where the inverse laser goal states were backwards.
  • The color of the laser outlet and delay of the laser repeater can now be set when they are puzzle parts.
  • New paste button

Version 0.160 Update 6/9

  • Better alignment of mouse with rotation of walls and parts
  • Added a number of fixes for puzzle exploits
  • New pipe wall art
  • Brick, Caution, and Pipe Inclines implemented
  • Added placeholder art for Paper Lantern and Blimp in flames
  • Added a whole lot more parts that can be created by the Part Creator
  • Fixed a windows compile error
  • Improved the text tool. You can now choose from a few different fonts and colors
  • New functionality for the state and goal windows. States & goals are now shown as animated contraptions
  • Puzzles no longer show unattached belts, ropes, and cords in the workshop screenshot
  • When in viewing contraption mode, reset now stops the simulation and resets the camera instead of crashing the game
  • Draggable tab control in part and scenery windows
  • Fixed an issue making it hard to select ropes and belts in Play mode
  • Fix crash when switching contraption windows with state editor
  • Remove early out which prevented selection in play mode
  • Fix crash when switching contraption windows with state editor open, hide state/goal editor when switching contraption windows
  • Fix for crashing when deleting textfield while editing text (also clears the text edit window when selection is cleared)
  • Fix Raygun state messages
  • Added message for Rock Block part help
  • Fixed goals for a few parts
  • Can no longer enter negative numbers in number fields
  • Reduced size of Flashlight selection box and made sure Flashlight shows up in same place in earlier created puzzles/contraptions