Since Beta, we have been putting out a bunch of smaller updates more often, to get great new features and changes out to you guys. We have been updating the Beta thread in the forum, but here is a summary of everything we have added to the game since the Beta release.
Version 0.170 Update 6/24
- Fixed a crash introduced by 0.167 when resetting a level with effects like explosions
Version 0.167 Update 6/24
This is a smaller update that fixes a couple different crashes. We also just added a super helpful feature: the cannon trajectory line!
- Added a subtle wind effect to the fan, bellows, and vacuum
- New icons for the limited walls and pipe
- The limited conveyor belt has new art and a new icon for the part bin
- Trajectory line for the cannon. See where it's going to shoot before you run the contraption
- Fix crash when CM window is closed with publish window open
- Fixed a crash that would happen if you canceled a community level downloading
- Fix for single shot effects
Version 0.165 Update 6/23
A lot more fixes and adjustments for you guys. Pulleys had a lot of work done to them, so contraptions involving pulleys may behave slightly different. We only had to adjust a few puzzles, so hopefully everyone isn't affected too much.
- Fixed Paper Lantern, Blimp, and Balloon to make sure that no collision shapes are still active after they pop
- Made Blimp explode with small force when hit by Energy Burst or Flame
- Fixed pulleys -- wrote a new pulley joint method from scratch that is more solid
- New laser splitter icon that is easier to see in the part tray
- Assorted puzzle fixes
- Adjusted code so that part bin can be ordered in a way that makes more logical sense
- Added animations for popped Blimp and Paper Lantern
- Fixed a few part group flags for some parts that had missing flags
- Change cancel button to OK when publish succeeds
- Do not display scrollbar for empty grid
- Fixed external website links for Wiki, Bugs, Community
- Fixed scrollbar position for puzzle description
- Made sure all animations switch correctly so overlapping crocs animations aren't playing at the same time
- Fixed bug where pulley collide shape wasn't being deleted correctly
- Some setup work to have a separate inactive part list (to make game run faster)
- Fixed Flashlight so artwork will line up correctly when initial state is set to be "on" in the editor
- Added check for impulse from explosion so that if explosion and body affected are in exact same spot then divide-by-zero won't happen
- Changed Balloon, Blimp, and Paper Lantern popping so that rope disconnect won't occur while Chipmunk space is locked
- Load multiplayer servers from remote data
- Fixed code so pulley will rotate correctly when rope is pulled through it. It was only right about 80% of the time before (but no one seem to notice)
- Fixed calculation of dynamic rope segments on each end of a rope that goes through pulleys to be much more accurate
- Changed a slide joint calculation to use 64 bits to take care of possible overflows if a generated impluse was greater than 32,767 or less than -32,768
- Removed unused assets to reduce game size
- Better centering of puzzle cards
- Null out shared window when it closes in make state
- Fix outline sprite for spring trapdoor
- Reset page numbers in community browser when switching filters
Version 0.162 Update 6/12
More additions and fixes coming in hot!
- Tutorial puzzles: There are now tutorial puzzles to help players just getting started.
- Zone of effect: Parts like the fan and anti-gravity pad now show their "zone of effect" when they are selected. This makes it easier to place them in the right spot without trial and error.
- Fixed an issue where the inverse laser goal states were backwards.
- The color of the laser outlet and delay of the laser repeater can now be set when they are puzzle parts.
- New paste button
Version 0.160 Update 6/9
- Better alignment of mouse with rotation of walls and parts
- Added a number of fixes for puzzle exploits
- New pipe wall art
- Brick, Caution, and Pipe Inclines implemented
- Added placeholder art for Paper Lantern and Blimp in flames
- Added a whole lot more parts that can be created by the Part Creator
- Fixed a windows compile error
- Improved the text tool. You can now choose from a few different fonts and colors
- New functionality for the state and goal windows. States & goals are now shown as animated contraptions
- Puzzles no longer show unattached belts, ropes, and cords in the workshop screenshot
- When in viewing contraption mode, reset now stops the simulation and resets the camera instead of crashing the game
- Draggable tab control in part and scenery windows
- Fixed an issue making it hard to select ropes and belts in Play mode
- Fix crash when switching contraption windows with state editor
- Remove early out which prevented selection in play mode
- Fix crash when switching contraption windows with state editor open, hide state/goal editor when switching contraption windows
- Fix for crashing when deleting textfield while editing text (also clears the text edit window when selection is cleared)
- Fix Raygun state messages
- Added message for Rock Block part help
- Fixed goals for a few parts
- Can no longer enter negative numbers in number fields
- Reduced size of Flashlight selection box and made sure Flashlight shows up in same place in earlier created puzzles/contraptions