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[Update 02/16/2018] Forbidden Area Part, Better Workshop Filtering, New Puzzle Pack, More Part Goals, Bug Fixes (Build 1.3.7.31)

[Update 02/16/2018] - This build is back live on Steam now with fix. On the medical front; my son had a liver transplant when he was 4 months old. Latest blood tests showed possible rejection. Liver biopsy show liver is fine. Hugh sigh of relief. Go home late last night. Back to gamdev :) -- Kevin

[Update 02/13/2018] I have reverted to the previous build until I can fix the problem with the new puzzle pack (Kev's Puzzle Pack) in this update. I had to go to San Francisco hospital with my son today - 4 hours from home. This was unexpected. Hoping to get home Thursday evening and then I'll get this fixed and make this update live again. Sorry about his. -- Kevin Ryan

Forbidden Area Part

This part is very useful for building puzzles. When solving puzzle the players can't place any parts that would overlap the Forbidden Area part.

Workshop Filtering

I have added new filtering buttons to the Workshop so only puzzles and contraptions of the selected type are shown.

  • Wonderstructs
  • Battling Cards
  • Mighty Knights

Right now only the Wonderstructs tab is active. Battling Cards should show up at the end of February. Mighty Knights is looking like late April.

I also fixed the code so that contraptions and puzzles that are uploaded to Steam are automatically marked with the correct filtering tab (Wonderstructs, Battling Cards, and/or Mighty Knights).

I should note that anyone can play the workshop puzzles and contraptions whether they own the DLC or not.

Kev's Puzzle Pack

I made a new puzzle pack with a more puzzles. Right now it only has a one of puzzle. Over time I'll be adding more new puzzles to it - focusing on making puzzles with some of the new parts. It will show when it was last updated so it'll be easy to see when new puzzles have been added.

More Part Goals

There are a few more part goals:

  • Waldo (Cat): Fighting
  • Milton (Mouse): Eating
  • Tinker (Dog): Fighting
  • Laser Mixer: Color (Red,Green,Yellow,Blue,Purple,Cyan,White)
  • Zombie Tim: Destroyed

Bug Fixes

Genera Fixes:

  • Added a selectable state so that you can select a weak stick for the Trapdoor so the stick falls way when hit.
  • Made Lawnmower Handle correctly fall away.
  • Added direction of rotation indicator to the Electric Motor.
  • Added arrow showing which way the Jack-in-the-Box will pop out.
  • Made mouse cursor larger on higher resolution screens so it is easier to see.
  • Made slight changes to a bunch of the part bin icons.

I also made quite a few bug fixes related to parts being triggered or activated incorrectly. These were all caused by a sensor shape, which is not a real collision shape, hitting another part. The fixes were to these parts:

  • Blimp
  • Touch Color Block
  • Crocodile
  • Mechanical Trampoline
  • Part Disposal
  • Pinball Flipper
  • Pool Cue
  • Ratchet Clicker
  • Touch Sound Block

Up Next

My next focus will be getting the Battling Cards out by the end of this month. The majority of the work left to on that is creating puzzles.

http://store.steampowered.com/app/786010/Contraption_Maker_Battling_Cards__Parts__Puzzles_Expansion_Pack/

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I also need to try to make time to get the store page for Minigolf Blast up and running. That is lower priority. Hoping to get it out as Early Access sometime in late May. May be later.

I made Sierra's 3D Ultra Minigolf, so it is fun to create some much more advanced.