Since there are already people testing out the Demo and also some people have gotten access to the whole version (via Keymailer) I thought I'd let you guys know about the updates going forward.
Bigger stuff:
New stories for Easy and Normal difficulty in Typing game mode. There was quite some feedback on the Easy difficulty being too long and therefore hard. It is now significantly shorter to match the easier difficulty better.
Highlights in the menu when selecting game modes. This is to better show how the map has a section for each game mode + difficulty. Also making it easier to find which you still haven't won. In the future it may be possible to start the games directly from the map, although that means you'll skip the explanations for them (so maybe after you've beaten some games?)

Smaller stuff:
Ctrl+Backspace now removes the last word.
Clarified that in Hard difficulty there are no save codes.
In Typing game mode a pop up will let you know your progress every 25 % as the scepter alone is hard to decipher especially when typing.
Changed the Typing game to show average words per minute (WPM) at the victory screen instead of highest WPM as that could skyrocket if you started out strong and there were a lot of shorter words at the beginning of the floor. Wasn't really giving any valuable information as it was more luck-based.
Fixed some issues in Typing game mode with the characters being left colored even after the input was emptied (for example by pausing the game and returning). There are still some rare cases where the colors are incorrect.
