This will be a very short devlog post! Last week I was quite busy with family and home tasks (and also working on the how‑to guide for Pong), so I don't have that much progress on the final boss.
And yet – I've finished and polished the design, separated the sprite into appropriate pieces, and managed to implement it properly into the game.
This is only the phase one sprite – still missing the highlight layer and most of the weapons – but the design work is done, and I have the base ready. So it was good progress for sure!
And as I mentioned last week, I'm working on a few retro prototypes that will be used for a series of "Learn Godot 4" build guides, starting with Pong.
Last week I published the teaser, and today the game plan for the guide will be live as well.
Learn Godot 4 by Coding Classic Pong