The previous week was all about finding and fixing bugs, and some of those persisted into this week, but nothing major. So I continue to test and polish the build in order to be ready for the release.
What's new this week:
Story > Bonus Levels: All bonus levels are tested, readjusted and re‑tested again.
Story > Boss 1 HARD mode: I've fixed most of the issues with the fight last week, so now was the time to test the fight properly, to adjust the difficulty and add the necessary unlocks when you beat it.
Game Complete: This demo won't have any fancy ending, but I reused the old Game Complete screen with some new additions and the proper texts and links (and new music!).
Achievements: This is where most of the work this week went into – I found a few small bugs here and there, a few achievements with almost impossible requirements for the demo, but most importantly I've redesigned (fixed fonts, backgrounds and such) all achievements to match the current layout of the game.
As a whole it was a pretty good and productive week with almost all of the pre‑planned tasks done! We are getting pretty close to the release of the new demo – I will probably announce the date soon(ish).