New
6 new beacons (2 existing replaced)
Updates
Ability updates
(Projectile) Now named Javelin
(Impact) Now named Hammer, updated vfx, new animation
(Trap) Updated vfx
(Dome) Now named Pavise, updated vfx
Adjusted some stats
Block cost now scales with the Stun Force of the attack. Basic enemy attacks will cost a less Energy, while attacks that would otherwise knockdown cost more.
Journey level up selection now always shows previous and next stat values
Path Teachings found now grant a full Journey level (was 25%)
Added Damage Resistance as a beacon subcategory
(Incessant Fury) Bonuses now scale with Fury overall instead of having thresholds
(Headbutt Beacon) Damage increased to 25% (was 18)
Shielded enemies now have their shields stop glowing when stunned out of blocking. This should make it much easier to know when shielded enemies are exposed
You can now dash and dodge in the keep
Fixes
Fixed fallen ambushes being invisible
Fixed Power Mode not functioning with Machine or Long Bore
