More armor identity has been requested many times, especially in terms of base stats to help differentiate them from each other. I cannot stand when % stat changes are kept small to maintain game balance. I think this continuous Path system strikes a nice balance between providing meaningful stat bonuses while maintaining balance throughout the course of a run. I also like the thematic themes of the knights starting similar, but changing and becoming more unique as they continue their journey. Expect balancing updates to these stats over time.
New
- New Armor Path perks (Tier 4 of armor mods)
- (Woodlands) 1 new small map tile
- Added setting to show detailed beacon descriptions in mission menus
Updates
- Armor max level increased to 20. I apologize to anyone who was about to unlock helmets at max mastery, I’ve reduced the per-level xp requirements so that the overall duration to max an armor remains similar, so topping up should be quick
- Increased the limit of vault spawns by 1
- You can no longer overcharge while stunned. I know this one will hurt but I never intended for overcharge to be just a 1 button solution to CC enemies, I will be monitoring this change closely
Fixes
- Improved melee hit registration on Protect objective seekers
