Hello Pioneers!
We’ve been hard at work refining the world of Brave New Wonders, and our latest update is all about making your automation smoother and your exploration more rewarding!
🧠 Smarter AI Logic: Simpler, Faster, More Powerful!
We have updated and consolidated transition conditions to replace clunky old conditions with something more standard. You can now use any standard comparator (≥, >, =, ≠, <, ≤) to set precise conditions for your units, such as: “show {red} signal when {Crystal ore} count is {>} {50}”
Don’t worry—any of your existing behaviours will still work! However, the old command formats are being retired. You will no longer be able to use the old commands for new behaviours.
📈 Economy & UI Improvements
Economy Tab Update: The economy system now includes time windows, continent filters, and detailed import/export data to help you manage your global network.
AI Tutorial Update: improved clarity and guidance in the AI tutorials.
Personalization: You can now edit the names of your individual units! Give your favourite automatons the names they deserve.
Power Oversight: Manufacturer power information is now visible when hovering over the building.
Better Visibility: We’ve improved the on-screen arrows for better navigation and set the Behaviour View to zoom out by default for a better overview.
🔧 Bug Fixes & Refinements
Memory Leaks: Fixed several memory leak issues that were causing the UI to disappear during long play sessions.
Visual Polish: Added circular progress bars for Manufacturers so you can track production at a glance.
General Fixes: Prevented empty name entries in the parameter view, fixed a visual glitch for pinned items, and added the ability to cancel behaviour generation if you change your mind.
Your feedback helps us squash bugs and create a more immersive experience every day!
Thank you, Pioneers!
Sala @ City From Naught
