Panzarians,
- The maximum number of player in a group/party has been reduced from 8 to 3
- PvE mode has been completely redesigned, the size of a PvE party has reduced from 6 to 5 players
- Added a special chest, which can only be received on PvE locations
- A new type of tutorial has been added team against bots (for characters lvl 5-10)
- Introduction of Daily quests for both PvP and PvE modes
- Posebility to view broadcasts through the game client has been added
- New banners, emblems and accessories have been added
- Thematical thrones for the characters have been added, with a possibility to use them in battle.
- Numerical values now clearly show how much each parameter of an item is improved. You can seen it during the auto upgrade process.
- Decorative shields for Tanks and censers for Paladins have been added
- Now the equipment items (including bottles of elixirs and banners) do not interact with a character. They will not interfere with characters' movements or the construction of dwarven constructions
- Skills, such as "Glare Ice," "Sky Fire" and "Holy Fire", from allies are highlighted in blue and the effects of corresponding from the enemy skills - in red
- Access to a large number of previously inaccessible places on different maps is much easier now
- Now you can remove the "basic ability" from the slot on the HUD-panel and replace it with any other skill on a player's choice.
- When receiving a medal for the successful completion of a PvE it will brings a player some loot
- Now you can change abilities during the battle without waiting for the death of a character
- We've changed prizes for the Wheel Of the Four Gods: amulets will be replaced by keys for standard chests in an amountfrom one to five, depending on the number of days in a row played by a user
Skills & Abilities:
Ice Witch:
- The aiming mechanism of the "Winter Cold" skill has been changed - now the Ice Witch freezes enemies only in front of her
- But we've added opportunity to move around while using the "Winter Cold" ability
- The amount of energy required for the use of the ability to "Frozen Sphere" has been reduced from 15 to 1 units
- And yes, we've added opportunity to move around while using the "Frozen Sphere" skill
- Amount of class points for a successful hit by the "Frozen Orb" has been reduced by 15%
- We've changed the "Second Wind" skill - no the Ice Witch regenerates herself and allies who are in close proximity
- Now the "Siren Scream" ability inflicts damage on frozen mechanisms
- The amount of energy needed to activate the "Freeze" ability, has been reduced from 20 to 15 units
Sister Of Fire:
- The "Meditation" ability has been removed
- Instead, we've added new skill "Battle Fervor" - Sister Of Fire significantly increases her attack speed, at the same time reducing the damage done
- Also, we've changed skill "Second Wind" - now Sister Of Fire regenerates herself and allies who are in close proximity
- And yes, we've added opportunity to move around while using "Fireball"
- The amount of energy required for the use of the "Fireball" skill has been reduced from 15 to 1 units
- Damage dealt by combustion has been reduced by 10%
- Number of class points received for the successful hit by the "Fireball" ability has been reduced by 10%
- The cost of the "Fire Leap" skill has been changed from 7 Will Points to 40 units of energy
Gunner:
- Non-blockable damage done by the "Barrel Swap" skill has been increased from 20% to 50%
- Now dwarven "Mobile teleporter" is triggered without delay
- Cooldown of the "Barrel Swap" has been changed and is now 40 seconds
Sapper:
- Now dwarven "Mobile teleporter" is triggered without delay
Inquisitor:
- The cost of using the skill "Lacerated Wounds" has been increased from 5 to 10 class points
- Duration of the "Lacerated Wounds" skill has been reduced from 14 to 7 seconds
- Damage dealt by the "Lacerated Wounds" skill has been increased by 20%
Berserker:
- The time required to "exit" the Power Attack has been reduced by 0.8 seconds
- New ability has been added - "Brain Basher" - a sharp lunge forward with a dealing of damage to the enemy
- Damage from Power Attacks of Berserker has been reduced by 12%
- Damage dealt by the "Berserker Rage" has been decreased: on the first level of skill from 8 to 5 units, and on the second level - from 11.5 to 8
- Damage dealt by the "Crushing Blow" and "Mighty Sweep" skills has been increased by 14%
Paladin:
- Now, after the successful use of the "Resurrection" skill all the resurrected allies receive a special buff, not allowing them to die again for 0.5 seconds
- Health Powder and Energy Powder have been merged into one new powder - "Chimera Ashes"
- The "Purification" skill now cancels the effect of the Tank ability "Tremendous Roar"
- Cooldown of "Ring of Immortality" has been changed and is 60 seconds now
- Cooldown of "Resurrection" has been changed and is 60 seconds now
- Duration of "Holy Armor" has been reduced from 10 to 7 seconds
- Paladin does not spend energy for "Healing" any more
- During the usage of the "Healing" ability a character to be healed is now completely covered by the color health level indicationIce
Tank:
- Sorry, but we removed the "Battle Rage" ability
- But of course, instead we added new skill - "Evil Shield" - Tank attacks an enemy with a shield, pushing him/her away and dealing damage
- Now the characters knocked down by the "Battering Ram" receive minor damage from falling
- We've improved visual display of the Magical Shield for "good" and "best" graphics modes
- Explosions of gunpowder barrels can no longer expend the energy of the "Magical Shield" Now Tank receives a small amount of experience for blocking enemies' skills with his "Magical Shield"
Fixes:
- Fixed bug, when hit in the back from the turret under the "Barrel Swap" dealt double damage
- Fixed bug with incorrect animations of the "Siren Scream" and "Vortex of War" skills
- Fixed bug due to which the "Barrel Swap" ability didn't work if at the time of its activation the turret had been overheated
- Fixed bug due to which the chat window did not open during the battle
- Fixed bug due to which on maps of "Siege" and "Convoy" modes the additional time was allocated incorrectly if a control point was captured at the exact moment when the time allotted for the map expired
- Fixed a bug due to which visual effects of the "Holy Fire" were not displayed.