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Release 0.59.61

Major:

  • Completed Earlwood Map
  • Implemented Hunger/Thirst Mechanic
  • Implemented 10 Rune Sets - Bonuses for each equipped set (sets of 3)
  • Added new art for runes
  • Increased the frame rate by 200% with optimizations (from profiling)
  • Created a Networked System to load NavMeshSurfaces for all scenes

Minor:

  • Added House Interior
  • Added F4 to take screenshots and store in screenshots folder
  • Created Wrapper class for Player/World save files to add versioning
  • Added F5 to show diagnostic stats
  • Added F11 to hide HUD (good for screenshots)
  • Added Mediate Spell
  • Added Gust Spell
  • Added Diminish Spell
  • Added Root Spell
  • Added Punish Spell
  • Added Cage Spell
  • Added Burst Spell
  • Added Command Spell
  • Added Polymorph Spell
  • Added Humiliate Spell
  • Added Godhead Spell
  • Added Demoralize Spell
  • Added Bribe Spell
  • Added Death Count to Player File
  • Monsters now have massive health regen instead of immunity when walking back to spawn
  • Migrated Players to a different layer so that host can hide players better
  • Added server initiated loading screens on client load-in
  • NPCs now follow a day/night/calendar schedule and move between scenes
  • Interior windows not follow the time of day (in terms of lighting)

Bugfixes:

  • Fixed Equipped runes and empty inventory not triggering corpse creation
  • Fixed Weather Audio not stopping on scene change
  • Fixed Weather not updating with Ambience Volume Controls
  • Fixed Page flip sounds stopping after hovering off of book ribbons
  • Removed player owner from multiplayer HUD
  • Made Main class spell have a red border and special tooltip to better explain to player
  • Fixed Rune colors to be more readable
  • Fixed a bug where transferring rune from Equipped -> Inventory caused a dupe
  • Fixed Meteorite to do proper damage and stun on impact
  • Fixed Punish spell causing player to permanently become stunned when using spells
  • Fixed the remote players Vitals HUD showing up when casting a spell targeting it
  • Fixed Black Fade-In from repeating when trying to TAB into spellbook on scene load
  • Fixed Players flying onto the scene when scene transitioning
  • Reduced Golem/Griffon collider sizes to better fit around the map
  • Made only 1 object highlight show up to the player at a time (whichever is closer)
  • Fixed Ripple spell not doing damage for non-hosts
  • Fixed Tooltip being broken when hovering over the hotbar
  • Fixed Reunion spell allowing the player to move early
  • Fixed Rewind spell to work properly for non-hosts
  • Fixed Puddles not being filled in for non-hosts
  • Identified and corrected a problem where a player would load in at 0,0 instead of real location
  • Fixed Soldiers not showing up properly in the town
  • Fixed Massive optimization problem with mud puddles
  • Fixed Player Name Tags showing up in different scenes than the player is currently in
  • Fixed Ice Rink to work for non-hosts
  • Fixed Bug where Raycast was not working with interactions on Default Layer
  • Hosts now properly hide NPCs correctly
  • Fixed players not saving when in scenes other than the starting area
  • Fixed dead monsters having enabled colliders still
  • Fixed Stun to work the same way for Monsters and Players