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Release 0.59.61
Major:
- Completed Earlwood Map
- Implemented Hunger/Thirst Mechanic
- Implemented 10 Rune Sets - Bonuses for each equipped set (sets of 3)
- Added new art for runes
- Increased the frame rate by 200% with optimizations (from profiling)
- Created a Networked System to load NavMeshSurfaces for all scenes
Minor:
- Added House Interior
- Added F4 to take screenshots and store in screenshots folder
- Created Wrapper class for Player/World save files to add versioning
- Added F5 to show diagnostic stats
- Added F11 to hide HUD (good for screenshots)
- Added Mediate Spell
- Added Gust Spell
- Added Diminish Spell
- Added Root Spell
- Added Punish Spell
- Added Cage Spell
- Added Burst Spell
- Added Command Spell
- Added Polymorph Spell
- Added Humiliate Spell
- Added Godhead Spell
- Added Demoralize Spell
- Added Bribe Spell
- Added Death Count to Player File
- Monsters now have massive health regen instead of immunity when walking back to spawn
- Migrated Players to a different layer so that host can hide players better
- Added server initiated loading screens on client load-in
- NPCs now follow a day/night/calendar schedule and move between scenes
- Interior windows not follow the time of day (in terms of lighting)
Bugfixes:
- Fixed Equipped runes and empty inventory not triggering corpse creation
- Fixed Weather Audio not stopping on scene change
- Fixed Weather not updating with Ambience Volume Controls
- Fixed Page flip sounds stopping after hovering off of book ribbons
- Removed player owner from multiplayer HUD
- Made Main class spell have a red border and special tooltip to better explain to player
- Fixed Rune colors to be more readable
- Fixed a bug where transferring rune from Equipped -> Inventory caused a dupe
- Fixed Meteorite to do proper damage and stun on impact
- Fixed Punish spell causing player to permanently become stunned when using spells
- Fixed the remote players Vitals HUD showing up when casting a spell targeting it
- Fixed Black Fade-In from repeating when trying to TAB into spellbook on scene load
- Fixed Players flying onto the scene when scene transitioning
- Reduced Golem/Griffon collider sizes to better fit around the map
- Made only 1 object highlight show up to the player at a time (whichever is closer)
- Fixed Ripple spell not doing damage for non-hosts
- Fixed Tooltip being broken when hovering over the hotbar
- Fixed Reunion spell allowing the player to move early
- Fixed Rewind spell to work properly for non-hosts
- Fixed Puddles not being filled in for non-hosts
- Identified and corrected a problem where a player would load in at 0,0 instead of real location
- Fixed Soldiers not showing up properly in the town
- Fixed Massive optimization problem with mud puddles
- Fixed Player Name Tags showing up in different scenes than the player is currently in
- Fixed Ice Rink to work for non-hosts
- Fixed Bug where Raycast was not working with interactions on Default Layer
- Hosts now properly hide NPCs correctly
- Fixed players not saving when in scenes other than the starting area
- Fixed dead monsters having enabled colliders still
- Fixed Stun to work the same way for Monsters and Players