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Release 0.52.56
Major Updates:
- Added New Medieval Town Houses
- Added New Blacksmith
- Added New Monastery
- Added New Tavern
- Added New Guild Hall
- Added Harvesting Mechanic
- Added 4 NPC Interaction Class
- Added NPC Automated Pathing Class (with Calendar System)
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Minor Updates:
- Added Illustrative Loading Screens for each Area
- NPCs now stop their auto-path when clicked on
- Created separate NavMeshSurfaces for each character in the game
- Created Alliance Spell
- Created Clone Spell
- Created Mystery Box Spell
- Create Anticipate Spell
- Create Energize Spell
- Created "Building-"Hide feature for large buildings when walking behind them
- Created Release Spell
- Created Ripple Spell
- Created Stealth Spell
- Created Slayer Spell
- Created Stoneskill Spell
- Created Lockdown Spell
- Created Rabid Spell
- Migrated Player Movement Controls class into 4 separate systems
Bugfixes:
- Fixed more bugs with Reunion spell
- Changed Meteorite spell so that random land locations are synced with all clients
- Fixed an issue where the walking audio stopped for the owner but not the other playerse
- Fixed player flying across the screen when loading in
- Added XPUp and XPDown effect tooltips
- Fixed an issue where ranged auto attacks did not spawn for clients
- Fixed issue where weather was not updating properly
- Fixed issue with death audio not working sometimes
- Fixed a longstanding issue of where monsters would simply stop attacking after so much time
- Fixed puddles not changing sprites
- Made NPCs easier to push around
- Fixed issue where items being dropped on the ground couldn't be picked back up
- Fixed a bug where dragging the hotbar towards the spellbook would result in a white box
- Fixed NPCs and harvestable objects to not raycast while using the book