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Upcoming Updates

We at DoubleBear want to thank all who bought the Early Access version of Dead State for your support. It’s been a crazy week for us. While we haven’t been able to respond to everyone’s feedback, we want to let you know that we have been reading it and collecting info on issues you’ve been having. We’re working on fixes for some of the biggest technical issues and crash bugs and we hope to have a patch for those up soon.

We hope to expand the demo features over time, and we’re working on a few key additions to help flesh out the Early Access build. Here’s a list of some of the features we are finishing and testing for an upcoming update:

Soft Lock/Crash Issues – We’ve been tracking down crashes happening during combat.

Save/Load Issues – We’ve been looking for ways save/load breaks the game and patching them.

Save on Menu – We will be adding a “Save” option on the menu.

Random Encounters – Random Encounter groups and maps will be added to the build.

Harvesting – Harvest areas will be added, found based on Survival skill.

And to be added in future updates:

Character Creation – We will be adding a basic character creation system to the build.

Goals – Achieving goals will give the player skill points.

Barks – Combat/Ambient barks added to make the NPCs seem more alive.

Loot Highlighting – We will add in a system to better highlight loot containers.

Roof Issues – We will fix issues with sight/targeting enemies hidden by roofs.

AI Improvements – Better AI, less chance to “cheat” or “trick” AI in battles.

Due to circumstances beyond our control, some of these updates may be slightly delayed. Three members of our team are in the Ukraine – if you’re not familiar with what’s happening there, please read up on the latest news. In the short-term, their schedules have been impacted by the events unfolding there right now, so please be patient with us. They are still working on the game, but sometimes they have bigger concerns to attend to. We have a pretty small team for an RPG (about 12 people!) so we definitely feel it any time a team member has to take time off for personal reasons.

If you have feedback or need help with the game, please feel free to stop by our forums and ask us there. We appreciate your thoughts and participation and we look forward to bringing you more updates and news about the final release in the future.