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Early Access Update #1

Hi everyone,

Welcome to the very first update of Dead State’s Early Access! In this update, we have a healthy mix of stability improvements and content additions. We’re happy to report that many crash and soft lock issues in the previous build have been eliminated. Check out the changelog below to find out more specifics about the contents of this update.

Update #1 Changelog

  • Added random encounter functionality and ten random encounter maps
  • Added harvesting and harvesting locations on the area map
  • Added fishing locations on the map (fishing pole item is not in current build, but we’ll see about patching that in soon)
  • Added ally inventory management on shelter storage screen
  • Added healing over time for characters inside shelter
  • Added a button on the job board to pass time
  • Added GUI for choosing # of parts that are assigned towards repairing fence, and made them be used immediately, and refunds parts if everyone is removed from task
  • Fixed a crash that reported “none of the directions match”
  • Fixed a soft lock happening during zombie movement
  • Fixed a soft lock that occurred when loading a save from the main menu
  • Fixed an issue where a zombie’s turn would be skipped
  • Fixed an issue where zombies would get up after knocking someone down, move to another square, and then feast on empty square
  • Fixed an issue where zombies wandered a bit before moving to enemy
  • Fixed a soft lock occurring in the code related to allies following player
  • Fixed noise so that it degrades over time more appropriately
  • Fixed a bug where fence repair progress was lost if you left the shelter after assigning a job and returned before the job was completed
  • Corrected spelling of Abilene on area map
  • Fixed issue where knockback after knockdown caused zombies to feast on an empty square
  • Fixed an issue where bodies T-posed upon returning to a visited place
  • Fixed a soft lock where console reported “teleporters graph has too few nodes”
  • Fixed problems with drag & drop functionality on inventory screens
  • Fixed issue where hitting Esc. while in inventory screen took you to menu instead of exiting GUI
  • Fixed a crash bug that occurred when attempting to quick save in shelter inventory
  • Fixed a soft lock occurring when stunned / downed enemy was surrounded
  • Fixed a bug where reloading a save incremented the counter on # of visits to an area
  • Fixed a crash where reloading a save after dying from exhaustion crashed the game
  • Fixed a bug where morale-reducing items are automatically stocked
  • Fixed some blocking issues
  • Fixed a bug where medical items (gauze, painkillers) could be equipped directly rather than loaded in satchel
  • Other small fixes here and there

We will be updating the Known Issues list here on Steam and on our forums as soon as we can with more detailed info about the bugs we’re aware of so far that aren’t yet fixed in the Steam build. We hope you enjoy the new update, and as always, please continue to share your feedback and bug reports with us either here or on our dedicated forums. We have a special bug-reporting subforum available where you can provide your quicksave files and screenshots, which goes far in helping us track down and squash those more elusive bugs. Speaking of which, we want to say a big ol’ “THANK YOU” to everyone who helped us track down issues before now and reported reproduction steps to us on Steam EA discussion boards and on our forums. We’re also particularly grateful to our mods, Caidoz and DrunkZombie, who have worked tirelessly to answer questions, track down and report bugs, and help compile all the bugs being reported by the rest of the community. I don’t know what we’d do without them!

Have fun, and thanks for playing Dead State’s Early Access!