The latest update will fix some issues with the last patch, as well as make your save games valid again. We apologize for the inconvenience. We worked as quickly as we could to remedy the issue and will make sure that future patches go through a more rigorous testing process. We tried to fix as many of the release day issues as possible this weekend, and were a little too enthusiastic about making the game as smooth as possible within the first weekend of release.
We spotted the initial issue last night after reading the feedback on the boards. We immediately reverted the build to fix a critical party bug that was preventing the party from spawning with the player. We began working through the night on a plan to fix the issue. Within 12 hours of reverting the build, we created a new patch, tested the fixes, and put out the new patch. We realize that it was a frustrating situation for many of you, and we will do our best to make sure it doesn’t happen again.
In the next few weeks, we’ll continue to address outstanding issues reported by players, as well as release free content updates. We’re all committed to continuing to work on Dead State and making sure that your experience with the game is as great as it can be. We put a lot of effort into making Dead State, and we have no plans to stop supporting the game any time soon. Thanks for your understanding and patience.
Brian – Project Lead