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Dead State v.1.0.0.34 Changelog

Hi everyone,

A stability and performance improvement patch. You've all been a huge help in tracking down the biggest issues and we plan to keep using your feedback to improve the game. Thank you!

Here's what's in the patch today:

Fixed charge weapons losing ammo in shelter inventory.
Fixed special music tracks getting overwritten by default music.
Greatly improved out-of-combat pathfinding performance.
Improved enemy movement towards noise.
Fixed neutral enemy morale penalty triggering multiple times.
Fixed crash related to double-clicking on some doors.
Fixed crash caused by unusual Job Board errors.
Fixed issue where allies not in the Scavenger Party would sometimes load into levels.
Improved neutral NPC warning for campsite area.

There are a couple known issues that will get fixed in the next patch, which we're already working on:
- For some people, ally portraits are hidden but the allies are still controllable in combat.
- There is some twitchiness in pathfinding towards interactable objects.