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Secret Bonus Hotfix Patch! (5.5)

Surprise! We know we said #5 was the absolute last patch before release, but we wanted to push a few hotfixes out for those of you who plan to keep playing Early Access right up ‘til launch day. We tossed in some miscellaneous other fixes and updates while we were at it. Enjoy!

5.5 Changelog:

  • Fixed inter-floor combat issues on levels like the Ballinger Hospital and the Lucky Rabbit Motel.
  • Fixed collision on Ballinger Hospital.
  • Fixed a soft lock that occurred during movement to noise.
  • Fixed a crash caused by moving the medical satchel to another container.
  • Added the City levels. So… that’s kind of a big deal ;)
  • Fixed lots of dialogue, event, script, and level bugs.
  • Improved some weapon & armor textures.
  • Completed additional loot and art polish passes.
  • Made it possible to recruit an ally who was bugged before.
  • Fixed bow trading bug.
  • Tweaked item, weapon, and armor balance.
  • Made death loss conversations happen upon shelter return rather than next morning.
  • Added death loss conversations and death scenes.
  • Added missing player spawns to some levels.
  • Added new loot detection icon.
  • Updated ally portraits.
  • Added a couple missing job board icons.
  • Added proper player car model.
  • Fixed item duplication through group trade interface.
  • Fixed an issue with certain head armor hiding the whole body.
  • Fixed cases of empty special weapons on enemies and in containers.
  • Fixed inability to trade lore items among allies.
  • Fixed cases of non-player allies being unable to trigger certain events and dialogues.
  • Fixed an issue with certain goals triggering repeatedly.
  • And as usual, more stuff that didn't get listed individually :)

    For those of you celebrating tomorrow, Happy Thanksgiving from the DoubleBear Team!