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Beta Patch #2 Released

Hi everyone,

The second patch to the Dead State Early Access Beta is now live! This week comes with a lot of content-side work - new levels, new allies added to the world, more dialogues, new crisis events, and more loot, among other things.

For our next patch, we plan to include major AI improvements, healing system changes, horses and cats, and a boatload of new content, among other things. I hope you're excited!

We know we've been quiet on the forums and Steam lately; everyone's working around the clock trying to push out more frequent patches with more features, content, and fixes, so the time flies by before we even realize it. We really appreciate that everyone's continuing to report their issues on Steam and on the Dead State forums. Though we may not always comment, we're still reading your feedback and using it to guide our priorities for each patch. Thanks for all your help!

Beta Patch #2 Changelog

Added unloading weapon ammo, as per popular request! Added a few missing traits and perks Fixed and updated existing traits and perks Added dialogues and scripting for various faction encounters Added loot to several existing levels Added combat to several existing levels Added props to several existing levels Added several new levels Added code to hide conditional maps until conditions are met Added more PC character models Added new crisis events Added variation to panic behaviors depending on character Added Memorial Wall and Suggestion Box content Added a couple more fence attackers Added new icons for job board tasks and armors Fixed a bug where transferring items crashed the game Fixed a crash that occurred when a character panicked with med. satchel in item slot 2 Fixed a crash that occurred when pushing characters back with two-handed weapons Fixed a soft lock that sometimes occurred where characters would endlessly heal during panic Fixed an issue where you could trade with neutral NPCs Fixed a couple bugs with leadership commands Fixed an issue involving item destruction + duplication occurring from panic Fixed issues with loot containers on several levels Fixed issues with ‘ghosts’ appearing Fixed some issues with building models Fixed an issue where KOed allies would follow the currently-controlled character Balanced carry weight values Balanced walking speed on area map Enjoy!