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Patch 4.23

Tasks

  • Fixed memory leaks on the DataServer.
  • Lobbies now forcibly remove "frozen" players from the match during connection to ensure proper battle initiation.
  • Altered server behavior for scenarios when all players leave the match.
  • Removed overspeed debugging overlay for production builds.
  • Eliminated debugging time-scaler from production builds.

Bugs

We resolved the following issues:

  • Players didn't receive an invite from the web lobby if they changed the server in the settings and then closed the game or switched tabs for 1-2 minutes.
  • Data server crashes on production.
  • A blocker occurred after receiving a Daily Bonus upon game launch.
  • The loading screen froze during game loading.
  • A linked account of a deleted user remained on the site.
  • Players were incorrectly allocated in a web match.
  • Vlad’s Ultimate VFX was overly intense.
  • No stats were available about a loading match.
  • The name of the longest league overflowed the line on a 16:9 display.
  • Players could accidentally press the "Skip Tutorial" button.
  • Players could join a group during the "connecting" state.
  • Brienna jumped on a Skull Treasure.
  • If a player removed the group, the "Ready" button remained.
  • A blocker was present when "display_character" was turned off, if that character had been selected by the player.
  • You could open the "change server" popup from the "mail input's" top bar and change the server while the Lobby was loading.
  • Errors in the console occurred when clicking on the location of the Voice chat icons in spectator mode.
  • A player was shown in the friends block even if they hadn't accepted the invite.
  • The kill streak record was not documented in the player profile.
  • Bots' movement animation was disrupted in the core tutor.
  • Five-digit score values merged.
  • Exception 0 appeared on the prod.
  • In the game with Vega, there were too many messages about Vega's lack of hit effects.
  • Bjorn missed debuffs after his ult ended.
  • Errors in the console during SkullGrab.
  • When choosing to leave the battle, the "Exit/Back" and "Yes/No" buttons appeared simultaneously.