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Major Dev Update

Another Update - I'm still working on this thing, I swear.

Hello, My Valued Community,

It’s me again. I'm delighted to introduce you to some more progress, which definitely didn't take too long to make. I’ve been staring at code so long, I think I can see the matrix. blinks twice (send help, this dev cycle has cost me my remaining brain cells).

Anyway, I actually did some stuff. So here’s the latest from the development dungeon.


You can actually read stuff now.

I spent about 15 hours revamping the text system. Again. But this time it was for a good cause: I've added a dyslexia-friendly font option. We want everyone to be able to enjoy the game's vague and mysterious lore, so now you can make the words behave. I also have remade the text animation and appeareing system to make it more lore friendly


I made more levels. Please clap.

Yeah, so, making levels is difficult. I've been designing some new areas to float through. They're not done, obviously, but they exist. In theory.

  • Final level: Combo of all before

  • Deserts: wind go nyoom


Bug Fixes. So. Many. Bug Fixes.

Yeah, no, there's just too many bugs to list here. I don't even care. My code is awful and I know it. It's a miracle this thing even runs. This is my first major project and I am learning a lot

Let's just say the dandelion seed is less likely to have a spontaneous existential crisis and phase through the floor now. Probably. The camera is also slightly less drunk. I spent literally 32 hours just clicking on green lines. Again. Screw hitboxes.

I'm going to list all that I have fixed since I need to feel the sense of accomplishment of doing anything:
The seed will no longer decide to become a submarine and clip through the ground.

  • The wind in the mountains is now less "chaotic gale" and more "reliably breezy."

  • The music won't just randomly decide to take a coffee break anymore.

  • Fixed the bug that made the dandelion seed look like a weird, stretched-out ghost.

  • The camera has been stabilized in tight spaces. No more motion sickness!

  • You can no longer crash the game by pausing it. I see you, testers!

  • Achievements should now trigger properly when you earn them.

  • The flickering textures in the meadow have been fixed.

  • Progress will now actually save. (This one was a high priority, for obvious reasons!)

  • You can no longer get permanently stuck inside rocks. You are a seed, not a geologist.

  • The game won't randomly forget your controller is plugged in anymore.

  • Loading screens will now, you know, lead to the game.

  • Sound effects are now properly synced with the action on screen.

  • The tutorial is no longer skippable by just flying into a wall for three seconds.

  • The game will no longer try to set your resolution to something from the stone age.

  • UI elements now respect each other's personal space.

  • Plugging in a controller after launching the game now works as it should.


I Reworked Things Because Yes

Apparently, some of the core systems weren't optimal at all and caused huge frame drops. I knew about this issue for actually about 5 months, but I just put back fixing it for a while because I was too lazy to do it.

  • Physics: The old physics were bad. The new physics are... newer. The seed should float more like a seed and less like a brick. Plus it actually works well against the wind now.

  • Controller Support: I wrestled with the input manager for days. It now should recognize your controller. No promises.

  • Controls Changing: The menu for this was a nightmare. I rebuilt it. It might even work.

  • Tutorial: The old tutorial was useless. The new one is slightly more useful. It might actually teach you how to play.

  • Lore: I wrote more story. Yeah, there's a story. Shocking, isn't it?


Also, some other stuff, I guess.

I also tinkered with the UI, added some sound effects that I found, and thought about new achievements.

Did I mention bug fixes?

As always, your continued dedication and feedback are invaluable, mainly because you guys find the bugs I have no idea even exist. Come hang out on the Discord and tell me what you think.

Stay tuned for more updates as I continue to breathe life into this extraordinary wind-kissed adventure that I've been working on for way too long.

- Cherry