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v1.3 - Controller Support and Lots More!

Balance:
- Damage limit (per hit, no multipliers) increased from 20 to 25
- Introduced a very sneaky mechanic to make no-powerup runs more feasible (no I won't tell you)
4th Floor Midboss
- now has one shared health pool
- total health lowered from 2800 to 2000
3rd Floor Boss
- radial turret rotation speeds adjusted

Meta Progression:
- Replaced "Biggums" Runlockable with "Just Better"
- Replaced "Loyal" Runlockable with "Coward"
- Added Runlockable for "Big Hits"
- Added Runlockable for "Pure Luck"

Powerups:
- Powerup Window now reports when player can find an Enhanced Powerup
- Added "Big Hits"
- Added "Coward"
- Added "Don't Judge"
- Added "Glitchy"
- Added "Grudge"
- Added "Juggler"
- Added "Just Better"
- Added "Pure Luck"
- Added "Spin to Win"
- Added enhanced powerup: "Rigged"
- Added enhanced powerup: "Spray, Pray"
- Added enhanced powerup: "Super Touchy"
- Buffed "Haymaker" ricochet damage from 2 to 3
- Buffed "Blender" spin damage from 1 to 2
- Changed "Biggums" to grant spin damage instead of ricochet damage
- Changed "Flirtatious" effect to

  • Boomeraxe seeks 2 additional random targets
  • +1 ricochet damage

- Changed "Ricoddicted" effect to

  • +8 ricochet damage
  • -4 spin damage
  • ricochets ignore the damage cap

- Changed "Spincialist" effect to

  • -8 ricochet damage
  • +2 spin damage
  • deal spin damage 50% faster

- Changed "Stand Back" effect from "your explosions deal 5x damage" to "+8 explosion damage"
(this is mathematically identical to the previous effect under the same circumstances, but allows new explosion damage powerups like "Grudge" to not immediately break)

- Changed recipe for "Way 2 Hot" to require "Hot Stuff" + "Loyal"
- Moved "Biggums" to default powerup pool
- Moved "Loyal" to default powerup pool

QoL:
- Controllers are now fully supported
- Can also now navigate menus with WASD/Arrows and Spacebar
- Camera shake and slow motion are now toggleable via the menu
- Made damage numbers slightly easier to read
- Damage numbers are now colour coded per damage type
- Added description of Melt mechanic to "Hot Stuff"
- Pausing during a run now lists your current stats
- Treasure, Powerup, and Reward rooms are now labelled accordingly

Misc:
- Fixed some minor typos
- Boomeraxe-in-ground no longer solid to prevent players getting trapped in corners
- Training texts updated to react to control scheme
- Game now notifies player when progress is saved

Plans for Next Update:
- More powerups
- Spend coins to reroll powerup options
- Show stat screen and current powerup list beside powerup options window
- Add an extended tutorial/practice floor to help new players adjust (without diluting the difficulty of the standard dungeon)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12901232 · public branch

    Steam updated · First observed