Developer postOriginal post (opens in a new tab)

Patch 1.0.2010

Bug Fixes

  • Fixed a critical issue causing session halts when opening chests ("Chest Roll hang").
  • Addressed an issue with Grave General's appearance during Phase 2 of boss encounters, eliminating session blockers.
  • Fixed a problem where Istravek's second phase occasionally dropped too many Health Potions.

Gameplay Improvements

  • Attack Slots: Automatic selection removed; players can now choose their first ability at the start of a run.
  • Permanent (Meta) Progression: Doubled XP rewards and increased gold to expedite class leveling, especially in the early stages.
  • Adventure Progression: XP required to level up during an adventure doubled; power gains per level-up increased significantly.
  • Level Ups & Rarity Adjustments: Enhanced power gains for level-ups across different rarity types:
  • Common Upgrade: +250%
  • Uncommon Upgrade: +235%
  • Rare Upgrade: +214%
  • Epic Upgrade: +200%
  • Legendary Upgrade: +166%
  • Adjustments to Mini-Bosses and Boss Chest Rewards: Rewards aligned with increased power gains per upgrade.
  • Bosses HP: Boss Health Pools slightly increased to match player power progression.
  • Enemy Progression: Enemy health per floor slightly increased in response to player power growth.
  • Ability Numbers: Simplified ability values for clarity.
  • Fallback Strategy Passive: Consistent bonuses based on rarity.
  • Rewards: Chest availability is adjusted with a 30-second cooldown after opening before revealing the next chest location.
  • Invulnerability Time: Reduced invulnerability time between hits to 0.5 seconds for all classes.
  • Dice Roll in Chest UI: Added an option to shorten animations while keeping the dice roll.
  • Movement Speed Changes: Base movement speed increased for all classes:
  • Fighter: +20%
  • Wizard: +10%
  • Rogue: +8%
  • Passive Changes - Fleet: Maximum Fleet bonus reduced from 50% to 35% when fully upgraded.

Developer Comments:

The "Fleet" passive has been adjusted to balance its dominance in various builds across all classes.

Known Issues:
There is a known issue where fewer upgrade cards may appear during a level-up or at the start of an adventure; a fix is in progress for an upcoming update.