Developer postOriginal post (opens in a new tab)

Update 1.0.1.5 is Here!

We have a whole bunch of fixes and general quality of life improvements in todays update. Check below for the full breakdown!

Added Push effect when revived

When you are revived a push effect will move away enemies & friends.

Added Hold to move in settings

You are now able to turn on Hold to move which allows you to only move your wizard while holding down your mouse button. While using Click to move pressing CTRL will stop your current movement.

Now able to queue elements while airborne

You can now queue spells while airborne.

Fixed behavior of “Surprise Me”

You will now randomly join any of the four difficulties when selecting this alternative in join game.

Fixed perma-slow bug

This has been fixed and should not happen any more.

Crash switching between fullscreen and windowed mode (ALT+ENTER)

Removed the ALT+ENTER command to switch between fullscreen and windowed mode, you can still use F1 to switch between windowed mode and fullscreen.

Fixed issues that occurred when changing resolution

The resolution should not mess up anymore when switching between borderless fullscreen and fullscreen.

Correct custom keybindings in dialogues

The correct key/inputs will now be displayed in dialogues.

Now able to remove any guest player when in someone else's game

If you join another player’s game and accidentally add a guest player, you can now remove them.

Fixed healing not repeating if using a re-bound self-cast key

If you had changed your self-cast key then healing would not repeat while holding that key, this should now work properly.

Fixed Private Session could be triggered in the equipment menu

You will no longer be able to accidentally trigger Private Session whilst you are in the equipment menu.

Fixed Latency not being considered when searching and joining games

The game will now take latency in consideration when you are searching for a joinable game.

Fixed clients sound being muted a few seconds when transitioning between loading screen and in-game

The clients sound should no longer be muted when transitioning between load screen and in-game.

Fixed sound effects not playing until a unit dies whilst being client

The clients should now be able to hear sound effects at all times.

Fixed casting shields and mines

You can now cast shields and mines behind you whilst walking forward.