Another round of hotfixes and adjustments. We are hearing you guys and working to balance and polish things following the huge patch.
Fixes:
-Fixed an issue that caused consumables used from hotslots to be deleted instead of consumed
-Fixed an issue preventing HeadHunter Pyre from being used as a crafting component
-Fixed Broken Mark1 Frame schematic
-Fixed Broken Mark2 Frame schematic
-Fixed Raptor schematic
-Adjusted enhancement unlock alert volume
-Fixed an issue where right clicking to equip a kit was sending it to unused slots
-Fixed an issue where the reload sound was continuing after disconnect
-Beam Turret damage has been increased to match new health values
-Fixed an issue that prevented Omegatron from spawning
-Fixed an issue where certain plants were not spawning
Changes:
-Boosted light output from FireFox Pet
-Changed energy/health regen ticks to occur per second
-All energy regen values and health have been rebalanced accordingly
-Ferrosilicon armor is now Earthen armor
-Earthen armor schematics have been adjusted to better suit starting of the game
-Arklight no longer uses canisters as ammo but instead consume energy per use
-Lowered Laser Saw crafting cost
-Adjusted furniture research to unlock structure tiles sooner
-Further optimizations to help the frame rate/stutter issue some users were experiencing
-Added target FPS slider to options menu, allowing players on older machines to set the FPS closer to what their computer can operate with
-For most users the patch countdown timer is now adjusted for the local time zone
-Adjusted Focused Microwave Beam Turret damage
-Adjusted projectile spawning to help with enemies not being hit when very close to you
-Vehicles can no longer be created in dungeons
-Omegatron Retuned
-Mundo Crab and swarm crab retuned
-New Dirt Mundo Crab added in lower protolife
-Spawning rules tuned
-Nautilus hit box adjusted