Happy Holidays, ArkCoNauts!
Our festive bug smashing continues, with another round of fixes and changes. We will be taking some time off for Christmas next week to spend with family and friends, before coming back to dig in to another big content patch. We wish everyone a safe and happy holiday season, from our family to yours! <3
Fixes
- Physics calculations have been move to a separate thread. This fixes several issues with jumping, jetpacks, and collision that could occur at low framerates.
- Fixed several issues which caused frame rate drops on some systems.
- Creatures killed in a single shot no longer withhold Science XP in revenge.
- ArkCo employees have been reminded of the difference between left and right and should be less confused about which direction to face when aiming up or down.
- Fixed an issue where Nautilus and a couple other creatures were bypassing shields (They have our frequency!)
- Fixed an issue where the cybernetics station art was spazzing out (Short circuit?)
- Fixed an issue in multiplayer where some removed tiles would not update for all players (G-g-g-g ghost tiles? Zoinks!)
- Brown mundo crabs will once again inflict damage if you make them mad (Silent treatment)
- Fixed an issue that caused various sync issues between clients when loading chunks or worlds. (Communication breakdown)
- Optimized various packets to improve transmission of creature and world updates.
- Max Science XP is now updated correctly on the progress bar. (Blinded by science)
- Fixed an issue where cryorod count would not update properly (My pod gets 40 rods to the hogshead and that’s the way I like it!)
- Fixed an issue that caused some canceled quests to re-appear in multiplayer (I can’t quit you)
- Laser Picks are no longer blocked by various non-terrain objects
- Equipping a jetpack in the appearance slot will now change the jetpack effect
- Creatures now see deployable turrets as valid targets (The guns… they’ve stopped)
- The Skiff Pad now show the time remaining in multiplayer (Finally, a countdown)
- The Codex and Enhancements hotkeys now open the correct tab of the Character Window (In your face, interface)
- Fixed an issue where certain Anomalies could spawn creatures inside of terrain (hipster anomalies spawn everything underground)
- Fixed an issue when placing objects such as the Command Center sent a warning message or pop-up window to everyone nearby instead of just the placer
- Fixed an issue where some of Omegratron's attacks did not update player health bars (I’m not touching you!)
- Omegatron's Orbs can no longer enter the safe zones (NSFW)
- The resource and category select menus in the Crafting Window now close when the the Crafting Window is closed
- Fixed an issue where players could craft the wrong items in tutorial preventing them from progressing (That’s how we learn!)
Additions and Changes
- Players can now increase maximum science xp cap via upgrade platforms (The more I learn the more I CAN learn)
- The Anomaly Circle effect has returned from the hidden layer to which it was accidentally banished
- Added a healing effect when vehicles are being repaired
- Restored the player NamePlates on MP servers (Hello, my name is Operative)
- Extra Kit slots can now be unlocked via upgrade platforms
- The Crafting Window is refreshed after learning a schematic. New schematics remain marked as new when closing and re-opening the Crafting Window. Selecting a schematic marks it as no longer new.
- The quest to kill a random number of creatures now gives bonus time for each creature killed (Keep what you kill)
- When merging stacks of items, the target stack will always stack up to the maximum allowed and any remainder will stay in the source stack
- Creatures and other players no longer block the placement of background tiles
- Science XP is now shown near the character's head instead of text in the lower left of the screen
- Added Codex entries for the Penguin dungeon, DJ Penguin, and Tech Upgrades (Reading is FUNdamental)
- The Outfitting Station now opens the Character Window when activated
- Placeable items that can only work in a certain biome now show that on their tooltip
- Base Mode now shows an outline around all tiles. The powered tiles are white and the unpowered tiles are dark grey.