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Patch v0.3173 - Fixfest!

Hey ArkCoNauts! We’re back into the swing of things after the holiday, and here’s our next round of fixes to the huge content update. Since everyone has been so awesome, today we’ll grant you a pre-holiday wish, the return of vehicles! They’re all fixed up and ready to go, happy trails everyone!

Additions and Changes

  • Laser Picks Have been completely Rebalanced and are, in total, Faster as a whole (YES, Dreams do really come true)
  • Vehicles have returned, in addition to the lifter it seems our raptors have multiplied! (“~They see me rollin~’)
  • Laser Saws now have descriptions (What is this? What is that?)
  • The HyperDrill is now set up properly to break more than one tile at a time.(It finally lives up to its name)
  • Command centers and Nodes now display building requirements on tooltips (By the book)
  • Placeables with CPU requirements now show it on tooltips (Why won’t this work!?)
  • Updates to the appearance of several tiles (MOAR FLAVOR!)
  • Condensed the codex (Easy to Read Version)
  • Selected schematics in the Crafting Window now have a gold border.(So thats what i am crafting)
  • New schematics in the Crafting Window now have the word NEW next to them instead of a gold border. (oO Shiny!)
  • Blue jellies now do minor contact damage (such bantam roosters now ^^) (BONUS POINTS: Explain this reference! *no peeking at wiki*)
  • Swapped tutorial creatures with new “Dummies” (Crash Test TIme!)
  • Added standard rifle to the items given if you skip the tutorial (Bring It!)
  • Removed the extended tutorial about building a base as much of that info is now in other places. (Do the Codex Shuffle)
  • Items can now be swapped between toolbar slots (Better Toolbelt for the fashionable explorer)
  • Right-clicking on an item that is already in your toolbar will remove it from that slot and add it to the current slot.(Swap in Swap out)
  • Warning text now displays when placeables are placed incorrectly (WARNING WARNING!!)
  • Tech upgrades now have a text message when used (Oh so thats what that is)
  • Damage Over time was removed from the Vent anomaly (You want me to stand WHERE!?!)
  • Kits now require an outfitting station to be unequipped (Could you pass me that wrench)
  • Science XP is now shown over the player earning it and no longer shows when at Max. (Heads Up Xp)
  • Different resource types now give different Science XP for mining them.(We are no longer the same)
  • Pressing the Options key (Escape by default) now closes most windows. If there are no relevant windows open, it opens the Options menu. (ESCAPE!)
  • New visuals for health, energy, and science XP bars (Dem Shiney Rims)
  • Cleaned up formatting of resource types for items and how they are viewed in tooltips and crafting ( WAIT I think I can understand this now!)
  • Explorar type armor helmets now have a new stat on them Luminosity that currently gives a nice lil glow (Just enough to be creepy)
  • Repair gun is now granted via the utilities track (It’s better than new, it’s repaired!)

Fixes

  • Fixed an issue where the tutorial quests would not recognize when a schematic was learned in multiplayer (What did you do again?)
  • Fixed an issue where factories with full hoppers would delete the contents when factory is removed (Gimme back my swag!)
  • Fixed an issue which prevented medical kit from healing other players on MP servers (Heals for all!)
  • Fixed an issue where SP avatars with the same name as a MP avatar would be overwritten. (BodySnatchers begone!)
  • Fixed an issue where players on a MP server would share any inventory expansions (MINE! NOT YOURS!)