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Patch v0.2569 - UI Overhaul

Hey ArkCoNauts!

After much work, feedback, testing, and bug fixing, the UI overhaul is now live on the main branch! The testing on the opt-in branch allowed us to do several more hotfix patches, and to correct many of the issues people spotted. Given the massive amount of work that went into this re-write, things may have slipped through the cracks, so if you find bugs, issues, or have feedback to share, please post and let us know! This is still a major transition time for the game, so we do expect a few more hiccups here and there before it’s fully complete. I am compiling the patch notes for the original UI Overhaul Patch, plus the hotfix patches that were pushed to opt in, so that you have a handy reference for all that’s changed. Please note that the most recent notes are new with today’s patch, and the previous ones are dated accordingly. Players no longer need to opt in to play this content.

The UI can now be custom modded by players.
Files are located at:
c:\steam\steamapps\common\Edge of Space\ EdgeOfSpace_Data\uiresources\EdgeOfSpace

(Hot fixes already applied)
*Pressing 'I' as well as 'C' now opens the character panel.
*Crafting now correctly validates required stations.

Today’s Notes (10/7/14):

Note: The PIOS system, and server lists, as well as a few other minor features are still in the process of being worked on, and will be applied as hotfixes as soon as they are complete

Fixes/Additions:

*Visual changes to avatar/world selection/creation screens

*New Banner Text Added (text that pops up when player collects an item)

*Master CryoPod and CryoPod UI is functional

*MCP/Cryopod Binding is functional

*Refinery UI is functional

*Refining is functional

*Refined material will now list its original source material

*Added currently active weapon ammo clip and reserve count below toolbar

*Added ammo reserve counts to character management screen (C key)

*Added Skiff Pad UI

*Added skiff pad loaded data information

*Items from crafting UI that are not consumed now drop when player inventory is full, once the crafting UI is closed

*Crafting station requirements are now functional

*Incapacitation and death UI’s now functional

*Added dark alpha layer behind toolbar

*Crafting station requirements are functional

*Fixed an issue where items crafted with a full inventory would be lost

*Players can now split stacks into the crafting resource slots

*Command Control Center has basic UI functional

*Fabricator has basic UI Functional

*Recombiner UI is now functional

*Avatar name has been added to avatar management screen

*Resource type has been added to tool tips

*Vitals bars have been tweaked

*Item dropping is now functional

*Players can now drag items off of the toolbar to remove them

The following represent the previous notes, for the patches pushed to the game during the opt in test:

Hotfix Patch #2 (9/30/14):

Fixes/Additions

*Tweaks to Vitals Bars

*Vital Bars now display Numeric Stats

*Fixed an issue that prevented tasks from being completed

*Fixed an issue that affected the tool bar

*Fixed a performance issue on 32-bit older systems

*Tooltips on armor now show stats

*Right click to equip/swap gear is now functional

*Right click will now remove items from hotslots

*When a chest is open right click will now move between inventory and the chest

*Added warning dialogs to both avatar and world delete

Hotfix Patch #1 (9/29/14 ) :

Fixes/Additions

*Status Effect Timers and Stacks are functional

*Added Upgrades to the Enhancement Tab

*Quick Menu has been added

*Crafting Categories are back in the form of a drop down menu on the crafting UI (Note: The category filter will take precedence over search query)

*Added clear function to resource allocation drop down on crafting menu

*Resource selection drop down menu on crafting UI is now functional

*Resources are now removed to inventory when crafting UI is closed

*Resources can be merged (added) when resources are present before crafting amount is increased, re-selecting resource from drop down will update the amount allocated

*Various Visual Tweaks

*Corrected an issue that caused items to appear invisible when dragging/dropping

Original UI Overhaul Patch (9/27/14):

Here are the notes for the update:

Revamped UIs:

*Main menu

*New Background art! Say Hello to Achoa

*Ticket submit system

*Standard text input/navigation is functional

*Esc/Options Menu

*New Zoom Sliders

*Avatar/World Creation and selection UIs

*Players can now see a preview of their saved avatars

*Heads Up Display UI

*Vitals UI

*Tool Bar UI

*Exhausted items (consumables/placeables) will show a faded appearance to indicate lack of that item in inventory (was a red X)

*Chat UI

*Avatar Status UI

*Inventory/Gear

*New TrashBin - Confirm will purge item (delete) cancel will leave item in Bin so player can return it to the inventory slot of their choice

*Players can now Double Click to consume items (data, proto flora/crafted items, Cryorods, etc)

*Players can now SPLIT stacks by picking up the stack and holding SHIFT+clicking an empty slot to activate split count menu

*Players now have 2 gear slots per gear item, the EYE icon is for AESTHETICS (costume) only these slots will not provide stats from slotted gear only visual appearance

*Avatar Stats

*Enhancements/Research

*Codex

*Crafting UI

*Players can now SEARCH the entire crafting menu by keywords

*Players can now use a slider, up/down buttons, or numeric entry for crafting counts

*Resource slots will accept more resource than needed, only amount required for crafting count selected will be used

Fixes:

*Fixed an issue that allowed players to duplicate stackable items in inventory

*Fixed an issue where players could infinitely spawn vehicles

*Fixed an issue where chests in headhunter dungeons were empty

*Fixed an issue where energy scanner was not showing overlay in comet biome

*Fixed an issue where tutorial task markers were not showing in Single Player