Hey ArkCoNauts! The moment has arrived, and we are moving all of the content from the opt-in patches to the main branch. For those who haven’t opted in to test, you’re in for a treat, the changes have been sweeping, especially to the early game. For everyone’s convenience, we’re including the notes from the opt-in to show the extent of what’s new with this patch.
Featured Addition!
- New Billboard Quest System! (check journal > Billboard tab: default key {J}) This feature allows player to gain randomized quests!
Fixes
[Public-Test] Patch v0.3983
- Fixed an issue where arklight canisters would go out instantly
- Fixed an issue where quests could not be aborted
- Fixed an issue that prevented player from hitting creatures at point blank range
- Fixed an issue that would cause crafting UI to lag when being opened or closed
- Fixed an issue where aluminum could be duplicated in the tutorial
- Fixed a UI issue where messages were being sent multiple times
- Fixed an issue where the UI could crash or partially crash
[Public-Test] Patch v0.3898
- Fixed an issue where certain placeables were not functional
- Fixed an issue where creatures would spawn in crafted bases
- Fixed an issue where science xp was not being spent in MP mode
- Fixed an issue where the rewards could get stuck if an item count of 0 is on the list
- Fixed an issue with enhancements and knowledges keybindings (you may need to rebind your key)
- Fixed crafting menu tier filter sorting
- Fixed an issue where you had to clear a resource before selecting a new one (crafting menu)
Patch v0.3983
- Changed Cryorods to a loot instead of a consumable
- More armor has been updated with new tool placement
- Knowledges now use a 1-1 ratio (1xp - 1 knowledge point)
- Almost empty div on avatar selection screen now shows research and upgrade progress
- Added a semi-transparent background to quest tracker
- Adjusted UI scaling size
- Added knowledges access to the quick menu
- Changed default UI positions
- Resource tracking button removed, added schem tracking checkmark box
- Attempting to make a avatar without a name will now warn you to name the avatar
- Moved banner text from the left side to the center
- Added new banner text to indicate when SCI-XP is maxed
- Added new banner text to indicate when a new knowledge rank is unlocked
- New Billboard for quests (check journal: default key (J))
[Public-Test] Patch v0.3898
- Tutorial tasks no longer need to be completed, they will autocomplete
- Phase shotgun 1 and 2 increased base damage
- Pushed zombie spawn during the night a little bit lower
- The tutorial tasks have been updated
- Right-click no longer puts items in chests in the tutorial
- Removed learning schematics from tutorial
- Modified tile placement portion of tutorial
- All phase weapons have been beefed up
- Added weapon recoil to all weapons
- Moved the “tool” hand to the back of the player
- Some Armors have tool hand changes implemented (some armors still need updating)
- Adjusted the day/night cycle length (shortened)
- Added a clock to the UI for Day/Night cycle (click on clock to change format)
- Adjusted the max count and lifetime for dropped world items (reduction to prevent lag)
- Dropped world items will now attempt to merge into larger stacks when possible
- Added a hidden knowledge that handles giving out schematics in the tutorial this will make it so any tutorial changes of schematics will be retroactive