Developer postOriginal post (opens in a new tab)

One Patch to Rule them All now on Main

Hey ArkCoNauts! The moment has arrived, and we are moving all of the content from the opt-in patches to the main branch. For those who haven’t opted in to test, you’re in for a treat, the changes have been sweeping, especially to the early game. For everyone’s convenience, we’re including the notes from the opt-in to show the extent of what’s new with this patch.

Featured Addition!

  • New Billboard Quest System! (check journal > Billboard tab: default key {J}) This feature allows player to gain randomized quests!

Fixes

[Public-Test] Patch v0.3983

  • Fixed an issue where arklight canisters would go out instantly
  • Fixed an issue where quests could not be aborted
  • Fixed an issue that prevented player from hitting creatures at point blank range
  • Fixed an issue that would cause crafting UI to lag when being opened or closed
  • Fixed an issue where aluminum could be duplicated in the tutorial
  • Fixed a UI issue where messages were being sent multiple times
  • Fixed an issue where the UI could crash or partially crash

[Public-Test] Patch v0.3898

  • Fixed an issue where certain placeables were not functional
  • Fixed an issue where creatures would spawn in crafted bases
  • Fixed an issue where science xp was not being spent in MP mode
  • Fixed an issue where the rewards could get stuck if an item count of 0 is on the list
  • Fixed an issue with enhancements and knowledges keybindings (you may need to rebind your key)
  • Fixed crafting menu tier filter sorting
  • Fixed an issue where you had to clear a resource before selecting a new one (crafting menu)

Patch v0.3983

  • Changed Cryorods to a loot instead of a consumable
  • More armor has been updated with new tool placement
  • Knowledges now use a 1-1 ratio (1xp - 1 knowledge point)
  • Almost empty div on avatar selection screen now shows research and upgrade progress
  • Added a semi-transparent background to quest tracker
  • Adjusted UI scaling size
  • Added knowledges access to the quick menu
  • Changed default UI positions
  • Resource tracking button removed, added schem tracking checkmark box
  • Attempting to make a avatar without a name will now warn you to name the avatar
  • Moved banner text from the left side to the center
  • Added new banner text to indicate when SCI-XP is maxed
  • Added new banner text to indicate when a new knowledge rank is unlocked
  • New Billboard for quests (check journal: default key (J))

[Public-Test] Patch v0.3898

  • Tutorial tasks no longer need to be completed, they will autocomplete
  • Phase shotgun 1 and 2 increased base damage
  • Pushed zombie spawn during the night a little bit lower
  • The tutorial tasks have been updated
  • Right-click no longer puts items in chests in the tutorial
  • Removed learning schematics from tutorial
  • Modified tile placement portion of tutorial
  • All phase weapons have been beefed up
  • Added weapon recoil to all weapons
  • Moved the “tool” hand to the back of the player
  • Some Armors have tool hand changes implemented (some armors still need updating)
  • Adjusted the day/night cycle length (shortened)
  • Added a clock to the UI for Day/Night cycle (click on clock to change format)
  • Adjusted the max count and lifetime for dropped world items (reduction to prevent lag)
  • Dropped world items will now attempt to merge into larger stacks when possible
  • Added a hidden knowledge that handles giving out schematics in the tutorial this will make it so any tutorial changes of schematics will be retroactive