Hey ArkCoNauts!
Another big round of fixes and polish come your way today, as the quality of life passes continue. We’ve got some fun additions, including a much improved minimap system, and expansion of player inventory! We’ve also empowered the NPC’s to help protect your base, and they will now fire on enemies within range.
Headline Features:
- Formations have been rewritten to improve and expand their functionality in the near future.
- New generation/growth algorithm for all formations in all biomes, they should be a lot better!
- Minimap!
- Revamped Knowledge Tree
- Revamped Early game experience
Changes & Additions
- Moved the Full Inventory alert to below the clock
- Added sounds across the board and better animated banners
- Added full video tutorial recap accessible via codex entry granted after tutorial
- New formatting for knowledges screen
- Various theme tweaks to the crafting screen.
- Reworked science xp usage system
- Five new NPCs added
- Prevented double reloads of guns
- Added new emitters to guns
- Added a reload bonus to guns, manually reload before you run out of ammo to reload faster
- Added an audio indication as your gun runs out of ammunition
- New more detailed minimap
- All schematics use their result item name in the schematic list now
- Rebuilt formation system (plants and other world objects)
- Adjusted progression unlocks
- Creatures now can inflict a range of damage
- Creatures now have a range of health
- Gun damage range has been adjusted
- Increased player base inventory to 30
- NPCs that have weapons now attack enemy creatures in range
- Chat bubbles now have more consistent formatting word wrap
- Adjusted arklight clip
- Adjusted jelly mount stats
- Adjusted lat/long/elevation items to be more efficient (you still will require the same number of items however will not have to hunt for 3 separate items)
- Several fixes for the “Save Gilbert” quest
- Mech Anomaly no longer spawns the Mech partly underground
- Tooltips will now show if a kit needs extra stations to be equipped
- Adjusted MCP and death mechanics
- Kits have been adjusted and re-ordered
- Early kits no longer require an outfitting station
- Adjusted projectile xp requirement
- Added mouse over labels to many plants
- Added mouse over labels to creatures
- Added sounds to doors
- Added the crab mount’s jetpack sound
- Placeables now sleep/wake based on having players near them, will improve performance.
- The saw has been rewritten to perform smoother.
- Various new placeable rules to work with the new formation system.
- Fixed rules relating to system and invisible tiles in their relation to placement and removal.
- Master pod no longer has cryorods in it and will no longer produce them
- Master pod generates a regeneration buff periodically around it
- Command node was moved to rank 1 base construction
- Cryopod 1 was moved to rank 1 base construction, Cryopod 1 can now be crafted with basic workbench
Fixes
- Formations will no longer grow inside of tiles.
- Formations growth limits are now correctly obeyed.
- Numerous fixes and adjustments for NPCs, NPC animations, and NPC quests
- Corrected an issue that allowed more than one Dennis to exist
- Fixed several issues related to killing certain creatures with AoE weapons
- Corrected an issue that prevented NPC chat appearing in multiplayer
- Corrected an issue with projectiles needing optimizations